Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The-Magic-Sword" data-source="post: 7704570" data-attributes="member: 6801252"><p>Man i'm loving these, I mostly focused on the Knight and the Samurai and I have to say, i think this is some really great design work, knights get a feature implying they would do well as cavalry without compromising their ability to function in non-cavalry situations (which is the classic trap of the cavalier).</p><p></p><p>Samurai I think is the real winner, it functions equally well with a focus on strength or dexterity, which makes it kind of safe for people that want to play the armored samurai of history, or the agile samurai of modern pop culture. It has an amazing pair of combat features, and then devotes the rest to backing up the flavor in a way that is situational, but kind of likely (i feel as if most generic dnd campaigns will involve an interaction with a noble at SOME point) it's also incredibly thematic- giving it the turn interrupt, and the opportunity to rip your enemy to shreds when combined with fighting spirit... it's so iado. But it's restricted to when you would fall to 0, so it's hard to cheese for DPR, which is fine.</p><p></p><p>We'll need some more words in there to give us a better idea of where the bonus turn takes place and how to rule on it- it seems to take place after the attack has hit, but right before damage is finalized- which means gaining resistance would work, but moving out of the way wouldn't i guess.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 7704570, member: 6801252"] Man i'm loving these, I mostly focused on the Knight and the Samurai and I have to say, i think this is some really great design work, knights get a feature implying they would do well as cavalry without compromising their ability to function in non-cavalry situations (which is the classic trap of the cavalier). Samurai I think is the real winner, it functions equally well with a focus on strength or dexterity, which makes it kind of safe for people that want to play the armored samurai of history, or the agile samurai of modern pop culture. It has an amazing pair of combat features, and then devotes the rest to backing up the flavor in a way that is situational, but kind of likely (i feel as if most generic dnd campaigns will involve an interaction with a noble at SOME point) it's also incredibly thematic- giving it the turn interrupt, and the opportunity to rip your enemy to shreds when combined with fighting spirit... it's so iado. But it's restricted to when you would fall to 0, so it's hard to cheese for DPR, which is fine. We'll need some more words in there to give us a better idea of where the bonus turn takes place and how to rule on it- it seems to take place after the attack has hit, but right before damage is finalized- which means gaining resistance would work, but moving out of the way wouldn't i guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
Top