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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Chaosmancer" data-source="post: 7704600" data-attributes="member: 6801228"><p>The Create Magic Arrow ability is supposed to stack with the Arcane Shot. They are both under the Arcane Arrow header and the Arcane Shot says that when you create a magic arrow you add the benefits of one of your "spells" to it. (Trying not to repeat same term over and over) </p><p></p><p>Also, not positve the Knight continual knocking someone prone works. I think we got a clarification once that "moving" indicates something other that "removing prone condition" because it doesn't tend to work on other abilities that require the target to move x feet. </p><p></p><p></p><p></p><p></p><p></p><p>I don't know about the Sharpshooter, but the Knight definitely seems to hold up well. </p><p></p><p>Sentinel allows you to do three things</p><p></p><p><u>Hit an Enemy that is attacking an Ally that doesn't have Sentinel:</u> Knight allows you to hit a guy who isn't attacking you, the attack has advantage and deals extra damage, and you can use it multiple times instead of just once per turn as a reaction*</p><p></p><p><u>Reduce an enemies spd to 0 if you hit them with an OA</u>: The knight ability allows you to make an attack as an OA that does extra damage and reduces a foes spd to 0</p><p></p><p><u>You can still use an OA against someone who disengages</u>: I don't know if the knight has any way to copy this... unless...hmmmm</p><p></p><p>So, the rules for Opportunity Attacks state you can hit a creature who is leaving your range, your range is 5 ft, Disengage prevents Opportunity Attacks, but technically Hold the Line and the MArk ability are not Opportunity Attacks and are triggered when you move only 1 ft, still within range... </p><p></p><p>Could that be the reason they had the 1 ft line in those abilities, to prevent an enemy from fleeing with Disengage? </p><p></p><p></p><p>Anyways, the Knight abilities are (except the disengage) superior to Sentinel, So, I'd say a Knight stacks up pretty well compared to a Champion with Sentinel. Battlemaster may be a different story, but the Knight could spend a feat or two for Martial Adept so... toss-up? Simply because Battlemaster is sooo good. </p><p></p><p></p><p></p><p></p><p></p><p>*Holy crap.... The Knight Mark and Sentinel stack. You can have a barbarian with Sentinel who hits the guy for attacking the knight, and the knight can hit the guy for attacking the barbarian with Sentinel.... That is a loophole which may need to be closed.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7704600, member: 6801228"] The Create Magic Arrow ability is supposed to stack with the Arcane Shot. They are both under the Arcane Arrow header and the Arcane Shot says that when you create a magic arrow you add the benefits of one of your "spells" to it. (Trying not to repeat same term over and over) Also, not positve the Knight continual knocking someone prone works. I think we got a clarification once that "moving" indicates something other that "removing prone condition" because it doesn't tend to work on other abilities that require the target to move x feet. I don't know about the Sharpshooter, but the Knight definitely seems to hold up well. Sentinel allows you to do three things [U]Hit an Enemy that is attacking an Ally that doesn't have Sentinel:[/U] Knight allows you to hit a guy who isn't attacking you, the attack has advantage and deals extra damage, and you can use it multiple times instead of just once per turn as a reaction* [U]Reduce an enemies spd to 0 if you hit them with an OA[/U]: The knight ability allows you to make an attack as an OA that does extra damage and reduces a foes spd to 0 [U]You can still use an OA against someone who disengages[/U]: I don't know if the knight has any way to copy this... unless...hmmmm So, the rules for Opportunity Attacks state you can hit a creature who is leaving your range, your range is 5 ft, Disengage prevents Opportunity Attacks, but technically Hold the Line and the MArk ability are not Opportunity Attacks and are triggered when you move only 1 ft, still within range... Could that be the reason they had the 1 ft line in those abilities, to prevent an enemy from fleeing with Disengage? Anyways, the Knight abilities are (except the disengage) superior to Sentinel, So, I'd say a Knight stacks up pretty well compared to a Champion with Sentinel. Battlemaster may be a different story, but the Knight could spend a feat or two for Martial Adept so... toss-up? Simply because Battlemaster is sooo good. *Holy crap.... The Knight Mark and Sentinel stack. You can have a barbarian with Sentinel who hits the guy for attacking the knight, and the knight can hit the guy for attacking the barbarian with Sentinel.... That is a loophole which may need to be closed. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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