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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Saeviomagy" data-source="post: 7704621" data-attributes="member: 5890"><p>4e was a game with much worse penalties for being in melee by default, and a plethora of abilities that could counter marking and being next to someone you didn't want to be next to. Despite all that defenders that could force monsters to stay adjacent to them were still problematic.</p><p></p><p>This class is coming into a game that has none of those punishments <em>unless the players are built to perform such punishments</em>. It's not enabling, it's just restricting the tactics monsters can employ and forcing them to play a game that they haven't been designed to compete in.</p><p></p><p>The 3.5e knight issued verbal challenges, had significant limitations and using it was a double edged sword.</p><p></p><p>But it WAS designed for a radically different game.</p><p></p><p>I don't think there's a progression from MMO tanks to the 3.5e knight class or from the 3.5e knight to the essentials knight. The 3.5e knight has one ability that manages 'aggro' and like I said, it's pretty limited, and markedly different from the 'hold boss aggro or the entire party dies' mechanics/system that the MMO tank and the essential knight had. The 5e knight seems to be getting those mechanics, but the system doesn't fit it at all any more.</p><p></p><p></p><p>Born to the saddle seems very 'horsemanly'. Noble cavalry is basically completely flavorless, and like most of the skill granting abilities is a little bit odd: you've been a knight born in the saddle since 3rd level (?) and now you know how to handle animals. Or be diplomatic.</p><p></p><p>Well, the 3.5e knight </p><p></p><p>Well, the samurai is getting somewhere around 18 rounds of this rage per long rest, with the benefit that he can take it in 2 round chunks and gets more if you can squeeze in more short rests, plus it synergizes very well with adrenaline surge. The barbarian is getting up to 30 rounds of damage resistance per long rest taken in 10 minute chunks with substantial restrictions on how long it lasts. He's getting the advantage all day long... but granting advantage to his foes whenever he does.</p><p></p><p></p><p>Sure... but I'd prefer just giving them expertise in perception, especially since the hiding in combat rules are so wishy-washy and awful.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7704621, member: 5890"] 4e was a game with much worse penalties for being in melee by default, and a plethora of abilities that could counter marking and being next to someone you didn't want to be next to. Despite all that defenders that could force monsters to stay adjacent to them were still problematic. This class is coming into a game that has none of those punishments [i]unless the players are built to perform such punishments[/i]. It's not enabling, it's just restricting the tactics monsters can employ and forcing them to play a game that they haven't been designed to compete in. The 3.5e knight issued verbal challenges, had significant limitations and using it was a double edged sword. But it WAS designed for a radically different game. I don't think there's a progression from MMO tanks to the 3.5e knight class or from the 3.5e knight to the essentials knight. The 3.5e knight has one ability that manages 'aggro' and like I said, it's pretty limited, and markedly different from the 'hold boss aggro or the entire party dies' mechanics/system that the MMO tank and the essential knight had. The 5e knight seems to be getting those mechanics, but the system doesn't fit it at all any more. Born to the saddle seems very 'horsemanly'. Noble cavalry is basically completely flavorless, and like most of the skill granting abilities is a little bit odd: you've been a knight born in the saddle since 3rd level (?) and now you know how to handle animals. Or be diplomatic. Well, the 3.5e knight Well, the samurai is getting somewhere around 18 rounds of this rage per long rest, with the benefit that he can take it in 2 round chunks and gets more if you can squeeze in more short rests, plus it synergizes very well with adrenaline surge. The barbarian is getting up to 30 rounds of damage resistance per long rest taken in 10 minute chunks with substantial restrictions on how long it lasts. He's getting the advantage all day long... but granting advantage to his foes whenever he does. Sure... but I'd prefer just giving them expertise in perception, especially since the hiding in combat rules are so wishy-washy and awful. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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