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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Mercule" data-source="post: 7713634" data-attributes="member: 5100"><p>You mean, other than the Skilled feat?</p><p></p><p></p><p>I don't mind the idea of feats that grant a pattern of a) proficiency in a skill, b) a +1 to the base attribute, and c) a cute trick with that skill. I do <u>not</u> like the "double it if you've already got it", though. Expertise is a cute feature for classes that have an element of specialty to them. I actually don't even like the Bard's variable expertise and would prefer to see it restricted. Additionally, it actually changes the nature of the feat for those who already have the skill vs. those who don't. I don't like that dichotomy.</p><p></p><p>If you've already got the skill, don't take the feat. The cutesy perk should be a total ribbon, so that it doesn't actually matter -- or, it should be the point of the feat so that the proficiency isn't as critical. The prior pattern (for, say, background + class) was to allow the character to learn a different skill where there was an overlap. That could work here, too. Without the extra "double it" verbiage, that would be the implicit way to handle it.</p><p></p><p>I'm really surprised no one caught how much Observant + Perceptive could break things, too. By 20th level, that's a 32 Passive Perception (6*2 proficiency + 5 stat + 5 observant + 10 base). The impossible becomes routine.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7713634, member: 5100"] You mean, other than the Skilled feat? I don't mind the idea of feats that grant a pattern of a) proficiency in a skill, b) a +1 to the base attribute, and c) a cute trick with that skill. I do [U]not[/U] like the "double it if you've already got it", though. Expertise is a cute feature for classes that have an element of specialty to them. I actually don't even like the Bard's variable expertise and would prefer to see it restricted. Additionally, it actually changes the nature of the feat for those who already have the skill vs. those who don't. I don't like that dichotomy. If you've already got the skill, don't take the feat. The cutesy perk should be a total ribbon, so that it doesn't actually matter -- or, it should be the point of the feat so that the proficiency isn't as critical. The prior pattern (for, say, background + class) was to allow the character to learn a different skill where there was an overlap. That could work here, too. Without the extra "double it" verbiage, that would be the implicit way to handle it. I'm really surprised no one caught how much Observant + Perceptive could break things, too. By 20th level, that's a 32 Passive Perception (6*2 proficiency + 5 stat + 5 observant + 10 base). The impossible becomes routine. [/QUOTE]
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Unearthed Arcana: Get Better At Skills With These Feats
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