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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="Rod Staffwand" data-source="post: 7713664" data-attributes="member: 6776279"><p>Nope. Do not want.</p><p></p><p>I don't mind giving out PBx2 and wouldn't even increase DCs to compensate. Does it really matter if one PC has a 90% chance of success on some checks? There's always more checks or different checks or different PCs to make checks. And it allows the player to feel their PC is actually an expert at something--go figure.</p><p></p><p>What's detestable about these feats is their clumsy interaction with the skill system (d20 + stat + PB vs DC) in the form of the add-on special effects to pad them out to half-feat status. Now the DM has to take these abilities into consideration when adjudicating skill uses and PCs need to take a serious look at them if they want to be considered experts at those skills.</p><p></p><p>Feat by feat breakdown!:</p><p></p><p>Acrobatics. Roll as bonus action to avoid difficult terrain. I'd allow this with a standard skill check, no feat needed. If you have this feat in the game would you allow someone without the feat to do this, albeit at maybe a DC20 or 25? The feat just confuses the situation.</p><p></p><p>Animal Handling. Player: "What do you mean I need the animal handler feat to handle animals, I'm already proficient in the animal handler skill? And I have animal handler as a background!"</p><p></p><p>Arcanist/Theologian. Wait..what happened to magic initiate?</p><p></p><p>Brawny. I suppose I'll have to take this feat into account when I hand-wave the whole carrying capacity thing.</p><p></p><p>Diplomat. Be prepared for the PC to use this in EVERY interaction encounter. It will absolutely 100% not be annoying at all.</p><p></p><p>Empathic. Seems like an insight skill check to me.</p><p></p><p>Historian. I know when I'm struggling with a task it greatly helps when those around me shout out historical examples: "The Windsor knot was named after the Duke of Windsor. If his valet could tie one, so can you!"</p><p></p><p>Investigator. Skill check, maybe with disadvantage.</p><p></p><p>Medic. Should be a skill use.</p><p></p><p>Menacing. Skill use.</p><p></p><p>Naturalist. 5e: "Our skill system is under-written. Here, have some spells."</p><p></p><p>Perception. It makes people better at perception and even better in a very specific circumstance (and no others). Awesome!</p><p></p><p>Perform. Standard skill use.</p><p></p><p>Quick-Fingered. Oh just take a couple of levels of rogue you cheap @#&%!</p><p></p><p>Silver-Tongued. Standard skill use.</p><p></p><p>Stealthy. Skill use w/ disadvantage. Or not...I don't understand how stealth works in this game.</p><p></p><p>Survival. "The wilderness taught me the alarm spell. Blue birds they were, alighting on my shoulders and singing to me of low-level magic!"</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 7713664, member: 6776279"] Nope. Do not want. I don't mind giving out PBx2 and wouldn't even increase DCs to compensate. Does it really matter if one PC has a 90% chance of success on some checks? There's always more checks or different checks or different PCs to make checks. And it allows the player to feel their PC is actually an expert at something--go figure. What's detestable about these feats is their clumsy interaction with the skill system (d20 + stat + PB vs DC) in the form of the add-on special effects to pad them out to half-feat status. Now the DM has to take these abilities into consideration when adjudicating skill uses and PCs need to take a serious look at them if they want to be considered experts at those skills. Feat by feat breakdown!: Acrobatics. Roll as bonus action to avoid difficult terrain. I'd allow this with a standard skill check, no feat needed. If you have this feat in the game would you allow someone without the feat to do this, albeit at maybe a DC20 or 25? The feat just confuses the situation. Animal Handling. Player: "What do you mean I need the animal handler feat to handle animals, I'm already proficient in the animal handler skill? And I have animal handler as a background!" Arcanist/Theologian. Wait..what happened to magic initiate? Brawny. I suppose I'll have to take this feat into account when I hand-wave the whole carrying capacity thing. Diplomat. Be prepared for the PC to use this in EVERY interaction encounter. It will absolutely 100% not be annoying at all. Empathic. Seems like an insight skill check to me. Historian. I know when I'm struggling with a task it greatly helps when those around me shout out historical examples: "The Windsor knot was named after the Duke of Windsor. If his valet could tie one, so can you!" Investigator. Skill check, maybe with disadvantage. Medic. Should be a skill use. Menacing. Skill use. Naturalist. 5e: "Our skill system is under-written. Here, have some spells." Perception. It makes people better at perception and even better in a very specific circumstance (and no others). Awesome! Perform. Standard skill use. Quick-Fingered. Oh just take a couple of levels of rogue you cheap @#&%! Silver-Tongued. Standard skill use. Stealthy. Skill use w/ disadvantage. Or not...I don't understand how stealth works in this game. Survival. "The wilderness taught me the alarm spell. Blue birds they were, alighting on my shoulders and singing to me of low-level magic!" [/QUOTE]
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