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Unearthed Arcana: Get Better At Skills With These Feats
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<blockquote data-quote="OB1" data-source="post: 7714670" data-attributes="member: 6796241"><p>I think we are coming at this from two very different perspectives. What I would like to see are feats that benefit both of our styles of play.</p><p></p><p>From my perspective, the most important rule in the game is the order of play. DM describes a scene, players describe what they would like to do, DM narrates the results, sometimes asking for a roll if the outcome is uncertain.</p><p></p><p>So if I describe an area of difficult terrain, say a muddy bog, and my player says, my years of running in the shallow waters of the Silvery Lake kicks in as I high step my way through the bog, I might determine okay, make a DC15 athletics check. On a success, your attempt to power your way through lets you avoid the normal movement penalty, on a failure, you get yourself stuck 5 feet in and are grappled by the bog.</p><p></p><p>I've taken a static feature and made it dynamic by applying rulings instead of rules. And I did it because I made the determination that someone who has trained their whole life in Athletics might be able to move across this type of difficult terrain faster than someone who hadn't.</p><p></p><p>Now, please understand that I don't expect WotC to design for my table. And I can completely understand how many styles of play could benefit from skill feats. My problem isn't with skill feats in general, it's with these specific implementations with them. And it is very hard to put a finger on it. They just seem small to me. I think WotC can and should do better. Again, make the single generic skill feat that allows you to turn a check that would normally take an action into a bonus action (as well as giving expertise and a +1 bonus to the ability of the check). That would cover both of our styles of play with meaningful benefit.</p></blockquote><p></p>
[QUOTE="OB1, post: 7714670, member: 6796241"] I think we are coming at this from two very different perspectives. What I would like to see are feats that benefit both of our styles of play. From my perspective, the most important rule in the game is the order of play. DM describes a scene, players describe what they would like to do, DM narrates the results, sometimes asking for a roll if the outcome is uncertain. So if I describe an area of difficult terrain, say a muddy bog, and my player says, my years of running in the shallow waters of the Silvery Lake kicks in as I high step my way through the bog, I might determine okay, make a DC15 athletics check. On a success, your attempt to power your way through lets you avoid the normal movement penalty, on a failure, you get yourself stuck 5 feet in and are grappled by the bog. I've taken a static feature and made it dynamic by applying rulings instead of rules. And I did it because I made the determination that someone who has trained their whole life in Athletics might be able to move across this type of difficult terrain faster than someone who hadn't. Now, please understand that I don't expect WotC to design for my table. And I can completely understand how many styles of play could benefit from skill feats. My problem isn't with skill feats in general, it's with these specific implementations with them. And it is very hard to put a finger on it. They just seem small to me. I think WotC can and should do better. Again, make the single generic skill feat that allows you to turn a check that would normally take an action into a bonus action (as well as giving expertise and a +1 bonus to the ability of the check). That would cover both of our styles of play with meaningful benefit. [/QUOTE]
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