Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: "Greyhawk" Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ro" data-source="post: 7719542" data-attributes="member: 6890747"><p>This sounds like a lot of fun! The adjustments suggested in this thread would make it a lot better.</p><p></p><p>Adjusting according to weapon usage would actually differentiate weapons from each other and give purpose to having different tools at hand, something that I've always thought very odd to be lacking.</p><p></p><p>I think the issues of duration are weird. I think things should be left as they are now: they last as written, with a new round starting for a character at the beginning of each of that character's turns.</p><p></p><p>The dice you roll should match:</p><p>Melee: the base damage of your weapon</p><p>Ranged: base damage increased by one die for ammunition weapons (non-rolling weapons like the blowgun can be raised to the nearest die roll with an average greater than the fixed damage number, 1d2 in this case)</p><p>Spells: based on max spell slot level:</p><p>- 0: 1</p><p>- 1: d2</p><p>- 2: d4</p><p>- 3: d6</p><p>- 4: d8</p><p>- 5: d10</p><p>- 6: d12</p><p>- 7: d4+d10</p><p>- 8: d6+d10</p><p>- 9: d8+d10</p><p>Bonus Action: d4 or one die less than it would have been as an action, whichever is lower</p><p>Disengage, Dodge: 0</p><p>Dash: d2</p><p>Help: d4</p><p>Movement, Hide, Use an Object: d6</p><p>Search: d10</p><p>Ready: on your turn, you can Ready any actions, movement, etc, for which you rolled initiative</p><p>Gained Options: If a choice on your turn grants you additional options for which you have not rolled, you may use them, but you take a d4 penalty for each on your initiative roll for the next round</p><p></p><p>You could add consequences, too. For example, if you get hit, you could have to add the dice for the attack you were hit by to your initiative for the next round. E.g. If you get hit by a dagger, you have to add a d4; if a longbow, a d10; if a 7th level spell, a d4+d10.</p><p>On the other hand, if you gained HP or THP, you could decrease your initiative by a d6, or if hit that round, cancel all additions from hits.</p><p></p><p>Edit:</p><p>I like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6781944" target="_blank">Athinar</a></u></strong></em>'s idea below about a cost to talking. I'd say you can say up to 20 words if you can be heard. If you say anymore, you roll an additional d20. (I think a d100 would be too steep.)</p></blockquote><p></p>
[QUOTE="ro, post: 7719542, member: 6890747"] This sounds like a lot of fun! The adjustments suggested in this thread would make it a lot better. Adjusting according to weapon usage would actually differentiate weapons from each other and give purpose to having different tools at hand, something that I've always thought very odd to be lacking. I think the issues of duration are weird. I think things should be left as they are now: they last as written, with a new round starting for a character at the beginning of each of that character's turns. The dice you roll should match: Melee: the base damage of your weapon Ranged: base damage increased by one die for ammunition weapons (non-rolling weapons like the blowgun can be raised to the nearest die roll with an average greater than the fixed damage number, 1d2 in this case) Spells: based on max spell slot level: - 0: 1 - 1: d2 - 2: d4 - 3: d6 - 4: d8 - 5: d10 - 6: d12 - 7: d4+d10 - 8: d6+d10 - 9: d8+d10 Bonus Action: d4 or one die less than it would have been as an action, whichever is lower Disengage, Dodge: 0 Dash: d2 Help: d4 Movement, Hide, Use an Object: d6 Search: d10 Ready: on your turn, you can Ready any actions, movement, etc, for which you rolled initiative Gained Options: If a choice on your turn grants you additional options for which you have not rolled, you may use them, but you take a d4 penalty for each on your initiative roll for the next round You could add consequences, too. For example, if you get hit, you could have to add the dice for the attack you were hit by to your initiative for the next round. E.g. If you get hit by a dagger, you have to add a d4; if a longbow, a d10; if a 7th level spell, a d4+d10. On the other hand, if you gained HP or THP, you could decrease your initiative by a d6, or if hit that round, cancel all additions from hits. Edit: I like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6781944"]Athinar[/URL][/U][/B][/I]'s idea below about a cost to talking. I'd say you can say up to 20 words if you can be heard. If you say anymore, you roll an additional d20. (I think a d100 would be too steep.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: "Greyhawk" Initiative
Top