Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: "Greyhawk" Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="werecorpse" data-source="post: 7719546" data-attributes="member: 55491"><p>Not a fan for the following reasons:</p><p>1. It takes longer to start running if you are going to Dash;</p><p>2. It strongly favours archers over melee & especially 2WF (who will now likely be going last) (like archers need more help);</p><p>3. Bonus actions slow one down - so classes meant to be agile like the monk or rogue now often go last (move+melee+bonus);</p><p>4. It gets rid of readied actions and brings back delay;</p><p>5. It will likely frequently mean effects that are said to last 1 turn may either have no effect or last 2 rounds. That's a hugely swingy effect;</p><p>6. It puts a clog on the ability to react to changing situations;</p><p>7. It undervalues actions which may get lost in a system where actions are very very valuable; </p><p></p><p>but my main issue is what I've seen with the effect of systems where the players decide by committee at the beginning of each turn what they will do. Apart from faster or slower which can vary it means the more dominant personalities tend to dictate what everyone does - or more importantly the quieter players just do what they are told. They quieter players cede some control of their character and just roll the dice when it's their turn. Like cooperative board games it can end up being one voice commands all. Of course it's faster if it's one player controlling all the characters v one player controlling all the monsters. That may be going back to the old days like when they had a caller but is the antithesis of the way I enjoy group RPG play. </p><p></p><p>I like when it's your turn you get to decide what to do and strongly prefer it if the other players don't try and tell you what to do if they aren't asked. Some of my best memories have been when one player went off script either coming up with a brilliant idea on the fly in reaction to an in combat event or doing something crazy.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7719546, member: 55491"] Not a fan for the following reasons: 1. It takes longer to start running if you are going to Dash; 2. It strongly favours archers over melee & especially 2WF (who will now likely be going last) (like archers need more help); 3. Bonus actions slow one down - so classes meant to be agile like the monk or rogue now often go last (move+melee+bonus); 4. It gets rid of readied actions and brings back delay; 5. It will likely frequently mean effects that are said to last 1 turn may either have no effect or last 2 rounds. That's a hugely swingy effect; 6. It puts a clog on the ability to react to changing situations; 7. It undervalues actions which may get lost in a system where actions are very very valuable; but my main issue is what I've seen with the effect of systems where the players decide by committee at the beginning of each turn what they will do. Apart from faster or slower which can vary it means the more dominant personalities tend to dictate what everyone does - or more importantly the quieter players just do what they are told. They quieter players cede some control of their character and just roll the dice when it's their turn. Like cooperative board games it can end up being one voice commands all. Of course it's faster if it's one player controlling all the characters v one player controlling all the monsters. That may be going back to the old days like when they had a caller but is the antithesis of the way I enjoy group RPG play. I like when it's your turn you get to decide what to do and strongly prefer it if the other players don't try and tell you what to do if they aren't asked. Some of my best memories have been when one player went off script either coming up with a brilliant idea on the fly in reaction to an in combat event or doing something crazy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: "Greyhawk" Initiative
Top