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Unearthed Arcana: "Greyhawk" Initiative
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<blockquote data-quote="Lanefan" data-source="post: 7720389" data-attributes="member: 29398"><p>Not quite. To follow on with your example, you declared your action for the round was to cast lightning bolt and rolled 7 init., +3 for a 3rd level spell, so resolving on 10. Once 7 comes around and you start casting (yes, the +3 represents your casting time, or certainly should) you're committed to the casting - and can be interrupted during this time.</p><p></p><p>Now the Mearls system would have you declare your spell's target up front and then lock you in to that declaration; I'd rather see targeting either made malleable so you can change it on resolution, or not declared at all until you unleash your spell. So, in either case if your original target went down on a 9 you'd find a new target and shoot it (and, of course, everything around it) on a 10 when you resolve as normal. No extra time involved.</p><p></p><p>Same thing for a melee warrior surrounded by foes. You declare your action for the round is to attack but you shouldn't be forced to decide which one you're actually going to swing at until your init. comes up.</p><p></p><p>That's an interesting - and I must say, rather unexpected - observation.</p><p></p><p>In the "Gandalf initiative" thread someone's come up with an interesting variant you might want to look at that involves rolling three different-coloured d6's - one for action, one for movement, and one for bonus - that aren't additive. It needs tweaking, but the basics seem to be that if you roll bonus-5 move-4 action-2 then those things happen in that order (high goes first) for that round, and then it's all re-rolled next round. So, lots of dice (could be problematic for a DM running lots of monsters), and lots of ties (fine by me!). Original proposal had it that unused rolls could be carried forward, that one's under debate.</p><p></p><p>Lan-"taking the initiative"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7720389, member: 29398"] Not quite. To follow on with your example, you declared your action for the round was to cast lightning bolt and rolled 7 init., +3 for a 3rd level spell, so resolving on 10. Once 7 comes around and you start casting (yes, the +3 represents your casting time, or certainly should) you're committed to the casting - and can be interrupted during this time. Now the Mearls system would have you declare your spell's target up front and then lock you in to that declaration; I'd rather see targeting either made malleable so you can change it on resolution, or not declared at all until you unleash your spell. So, in either case if your original target went down on a 9 you'd find a new target and shoot it (and, of course, everything around it) on a 10 when you resolve as normal. No extra time involved. Same thing for a melee warrior surrounded by foes. You declare your action for the round is to attack but you shouldn't be forced to decide which one you're actually going to swing at until your init. comes up. That's an interesting - and I must say, rather unexpected - observation. In the "Gandalf initiative" thread someone's come up with an interesting variant you might want to look at that involves rolling three different-coloured d6's - one for action, one for movement, and one for bonus - that aren't additive. It needs tweaking, but the basics seem to be that if you roll bonus-5 move-4 action-2 then those things happen in that order (high goes first) for that round, and then it's all re-rolled next round. So, lots of dice (could be problematic for a DM running lots of monsters), and lots of ties (fine by me!). Original proposal had it that unused rolls could be carried forward, that one's under debate. Lan-"taking the initiative"-efan [/QUOTE]
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