Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Introduces The Artifcer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7706676" data-attributes="member: 5100"><p>I'm a little skeptical about the artificer being a half-caster. It's not a deal killer, especially since the Eberron version wasn't a full caster, either. It looks like the kits have enough toys to keep them busy, which means it should work.</p><p></p><p>The Alchemist seems a bit quirky and silly. It doesn't look bad, but I'd have to see it in play before making too many pronouncements about it.</p><p></p><p>I do <u>not</u> like the Gunsmith. It looks balanced, I guess, but I don't like guns in my D&D. If they'd flavored it more as a wand-wielder, that'd be different, but it isn't. It's straight-up firearms. Do not like. At all.</p><p></p><p>The core abilities look nice, especially the Infuse Magic and Superior Attunement. The Wondrous Invention seems more tinkerer than master of artifice, but I don't have a better solution. The Mechanical Servant is fine for what it is.</p><p></p><p>Which bring me to what others have said about the Golem Master/Clockwork Engineer. This would have been a much, much better second archetype than the Gunsmith. If the Mechanical Servant was available at a lower level, say on power with a familiar (1/4 CR), and was upgradable, it would be much more interesting. Maybe they've got a Clockwork Engineer kit in the hopper that will allow earlier access and a bunch of extra toys. That'd be great. Otherwise, they missed the mark.</p><p></p><p>While I like the Clockwork Engineer, and I'm fine with some Artificers having a purely mechanical companion, the roots of the <u>Artificer</u> class in D&D goes to Eberron and House Cannith. It would make a ton more sense for them to have some flavor of golem, rather than a mechanical pet.</p><p></p><p>Between the pet and the firearms, the flavor seems much more steampunk than magical. There's nothing inherently wrong with steampunk and it's all easy enough to re-skin, but it does make me wonder if they aren't playing a bit too loose with the concept.</p><p></p><p>So, I like the core class. Not sure about one kit. Hate the other.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7706676, member: 5100"] I'm a little skeptical about the artificer being a half-caster. It's not a deal killer, especially since the Eberron version wasn't a full caster, either. It looks like the kits have enough toys to keep them busy, which means it should work. The Alchemist seems a bit quirky and silly. It doesn't look bad, but I'd have to see it in play before making too many pronouncements about it. I do [U]not[/U] like the Gunsmith. It looks balanced, I guess, but I don't like guns in my D&D. If they'd flavored it more as a wand-wielder, that'd be different, but it isn't. It's straight-up firearms. Do not like. At all. The core abilities look nice, especially the Infuse Magic and Superior Attunement. The Wondrous Invention seems more tinkerer than master of artifice, but I don't have a better solution. The Mechanical Servant is fine for what it is. Which bring me to what others have said about the Golem Master/Clockwork Engineer. This would have been a much, much better second archetype than the Gunsmith. If the Mechanical Servant was available at a lower level, say on power with a familiar (1/4 CR), and was upgradable, it would be much more interesting. Maybe they've got a Clockwork Engineer kit in the hopper that will allow earlier access and a bunch of extra toys. That'd be great. Otherwise, they missed the mark. While I like the Clockwork Engineer, and I'm fine with some Artificers having a purely mechanical companion, the roots of the [U]Artificer[/U] class in D&D goes to Eberron and House Cannith. It would make a ton more sense for them to have some flavor of golem, rather than a mechanical pet. Between the pet and the firearms, the flavor seems much more steampunk than magical. There's nothing inherently wrong with steampunk and it's all easy enough to re-skin, but it does make me wonder if they aren't playing a bit too loose with the concept. So, I like the core class. Not sure about one kit. Hate the other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Introduces The Artifcer
Top