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*Dungeons & Dragons
Unearthed Arcana Introduces The Artifcer
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<blockquote data-quote="Kobold Avenger" data-source="post: 7706692" data-attributes="member: 779"><p>I certainly like that the artificer is more steampunk flavoured, I think it helps address something that would be an elephant in the room when dealing with Artificers.</p><p></p><p>More thoughts on the Artificer thunder cannon, I think that it your campaign allows firearms any other firearm can be substituted in, so that conceivably it could be a pistol if the player wanted. I think the fact the other abilities are special actions, prevents them from being used twice in a round even if multiple shot firearms like pepperboxes or revolvers were involved and they multiclassed to get a second attack. Plus you could still rule that the special attacks still needs a bonus action to load in a special round. The idea to substitute a different type of firearm, can be used for the crossbow or bow ideas and so on too.</p><p></p><p>I noticed the alchemist's healing draught can be used only once per long rest on the subject healed, but the Artificer could cast or infuse Cure Wounds.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7706692, member: 779"] I certainly like that the artificer is more steampunk flavoured, I think it helps address something that would be an elephant in the room when dealing with Artificers. More thoughts on the Artificer thunder cannon, I think that it your campaign allows firearms any other firearm can be substituted in, so that conceivably it could be a pistol if the player wanted. I think the fact the other abilities are special actions, prevents them from being used twice in a round even if multiple shot firearms like pepperboxes or revolvers were involved and they multiclassed to get a second attack. Plus you could still rule that the special attacks still needs a bonus action to load in a special round. The idea to substitute a different type of firearm, can be used for the crossbow or bow ideas and so on too. I noticed the alchemist's healing draught can be used only once per long rest on the subject healed, but the Artificer could cast or infuse Cure Wounds. [/QUOTE]
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Unearthed Arcana Introduces The Artifcer
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