Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Magic Items of Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 7760718" data-attributes="member: 59848"><p>My thoughts on the items presented in the UA / Wayfinder's Guide to Eberron.</p><p></p><p>1) The armblade would function better as a racial ability of the Warforged Juggernaut subrace, similar to the Warforged Envoy's Integrated Tool ability.</p><p></p><p>2) If the armblade is an item, it personally doesn't make sense to me why it requires attunement. It isn't a magic item. Even +1 - +3 magic weapons do not require attunement, and this doesn't even overcome magic resistance to bludgeoning/piercing/slashing damage. Currently, an armblade could be replicated by any warforged or non-warforged by attaching a bungee to your weapon and your wrist. Ideally, an armblade would function similar to the wand sheath, allowing the warforged to switch the weapon being used by the armblade (maybe instead call is a Warforged Weapon Sheath). Also, it would allow an Object Interaction to sheath it or call it up. I personally dislike mechanics that require one to use a bonus action to call forth their weapon just because it is a bit more flavorful (see Tome of the Blade or the Eldritch Knight's Bonded Weapon for examples).</p><p></p><p>However, since the Wand Sheath not only holds a wand, but frees your hand while using it, I can see why the wand sheath would require attunement.</p><p></p><p>3) I like the Orb of Shielding. However, I would also add one's proficiency bonus to it. This maintains a small amount of damage reduction against an energy type, but allows it to continue to have use at higher levels. Given that spellcasters are less likely to use reactions for things like Attacks of Opportunity (outside of those with the Warcaster feat), I think this makes sense. </p><p></p><p>4) I like the idea of two-handed focuses for spellcasters. However, I do not like that it increases distance. Personally, outside of very rare niche situations, distance in my games for attacks rarely go beyond the 60ft - 80ft range. Well within the range of most ranged cantrips. Instead, I would increase the damage die by one step. I mean, two-handed weapons deal more damage than one handed weapons, so why not the same for two-handed focuses. Yes, this is an average of +1 damage per die, and some may not like the idea of a caster having access to a d12 eldritch blast. One could instead limit this to melee-based cantrips to combat this problem. But for me, this also makes sense since in my games I use bucklers. These can be used by anyone, even without shield proficiency, and add a +1 to AC. As a result, at least in my games, this would become a meaningful choice. Of course YMMV since every table is different.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7760718, member: 59848"] My thoughts on the items presented in the UA / Wayfinder's Guide to Eberron. 1) The armblade would function better as a racial ability of the Warforged Juggernaut subrace, similar to the Warforged Envoy's Integrated Tool ability. 2) If the armblade is an item, it personally doesn't make sense to me why it requires attunement. It isn't a magic item. Even +1 - +3 magic weapons do not require attunement, and this doesn't even overcome magic resistance to bludgeoning/piercing/slashing damage. Currently, an armblade could be replicated by any warforged or non-warforged by attaching a bungee to your weapon and your wrist. Ideally, an armblade would function similar to the wand sheath, allowing the warforged to switch the weapon being used by the armblade (maybe instead call is a Warforged Weapon Sheath). Also, it would allow an Object Interaction to sheath it or call it up. I personally dislike mechanics that require one to use a bonus action to call forth their weapon just because it is a bit more flavorful (see Tome of the Blade or the Eldritch Knight's Bonded Weapon for examples). However, since the Wand Sheath not only holds a wand, but frees your hand while using it, I can see why the wand sheath would require attunement. 3) I like the Orb of Shielding. However, I would also add one's proficiency bonus to it. This maintains a small amount of damage reduction against an energy type, but allows it to continue to have use at higher levels. Given that spellcasters are less likely to use reactions for things like Attacks of Opportunity (outside of those with the Warcaster feat), I think this makes sense. 4) I like the idea of two-handed focuses for spellcasters. However, I do not like that it increases distance. Personally, outside of very rare niche situations, distance in my games for attacks rarely go beyond the 60ft - 80ft range. Well within the range of most ranged cantrips. Instead, I would increase the damage die by one step. I mean, two-handed weapons deal more damage than one handed weapons, so why not the same for two-handed focuses. Yes, this is an average of +1 damage per die, and some may not like the idea of a caster having access to a d12 eldritch blast. One could instead limit this to melee-based cantrips to combat this problem. But for me, this also makes sense since in my games I use bucklers. These can be used by anyone, even without shield proficiency, and add a +1 to AC. As a result, at least in my games, this would become a meaningful choice. Of course YMMV since every table is different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Magic Items of Eberron
Top