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Unearthed Arcana May 2018: Centaurs and Minotaurs
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<blockquote data-quote="Dire Bare" data-source="post: 7421720" data-attributes="member: 18182"><p>IMO, it all depends on if minotaurs are "monsters" or "people" in your game.</p><p></p><p>If they are monsters, I would expect players to treat them similarly to animals . . . if they are dangerous it is OK to kill them, if they need to be captured for some reason, it is okay to declaw, dehorn, or otherwise "make them less dangerous" . . . as long as it isn't done cruelly.</p><p></p><p>If they are people . . . big difference. Removing the horns from a person (minotaur, tiefling, or some other horny race) is a violation, a disfigurement, and is an evil act. Even if, over time, those horns can grow back.</p><p></p><p>Of course, in the real world, humans commit evil acts all the time, often justifying them in the name of safety. How your players deal with captured foes can make for some good roleplaying with interesting moral choices. If I'm the DM, and the PCs capture and dehorn a minotaur . . . that minotaur (or maybe his friends) is going to show up later with a pretty serious grudge against the party! More story!</p><p></p><p>Personally, I find playing D&D today a bit troublesome when caught between a mythic perspective and a more modern "sci-fi" perspective. When you consider "monsters" from a mythic perspective, they are usually violent and evil and must be destroyed to protect the village. But in modern sci-fi, we have all sorts of monstrous-appearing races that are just different kinds of sentient beings, people, and should be treated as such. And of course, we can have both perspectives at the same time. In your campaign, minotaurs, tieflings, and dragonborn can be people, sentient beings deserving of respect, no more-or-less inherently evil than any other race of people. But at the same time, mind flayers might be corruptions from the Far Realm that are intelligent and sentient, but not truly "people", rather a corruption of beings that used to be "people".</p><p></p><p>We are all going to handle that divide a bit differently in our games, but I think it's worthwhile to do so mindfully and not use the game as an excuse to act out in ways we wouldn't in the real world.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7421720, member: 18182"] IMO, it all depends on if minotaurs are "monsters" or "people" in your game. If they are monsters, I would expect players to treat them similarly to animals . . . if they are dangerous it is OK to kill them, if they need to be captured for some reason, it is okay to declaw, dehorn, or otherwise "make them less dangerous" . . . as long as it isn't done cruelly. If they are people . . . big difference. Removing the horns from a person (minotaur, tiefling, or some other horny race) is a violation, a disfigurement, and is an evil act. Even if, over time, those horns can grow back. Of course, in the real world, humans commit evil acts all the time, often justifying them in the name of safety. How your players deal with captured foes can make for some good roleplaying with interesting moral choices. If I'm the DM, and the PCs capture and dehorn a minotaur . . . that minotaur (or maybe his friends) is going to show up later with a pretty serious grudge against the party! More story! Personally, I find playing D&D today a bit troublesome when caught between a mythic perspective and a more modern "sci-fi" perspective. When you consider "monsters" from a mythic perspective, they are usually violent and evil and must be destroyed to protect the village. But in modern sci-fi, we have all sorts of monstrous-appearing races that are just different kinds of sentient beings, people, and should be treated as such. And of course, we can have both perspectives at the same time. In your campaign, minotaurs, tieflings, and dragonborn can be people, sentient beings deserving of respect, no more-or-less inherently evil than any other race of people. But at the same time, mind flayers might be corruptions from the Far Realm that are intelligent and sentient, but not truly "people", rather a corruption of beings that used to be "people". We are all going to handle that divide a bit differently in our games, but I think it's worthwhile to do so mindfully and not use the game as an excuse to act out in ways we wouldn't in the real world. [/QUOTE]
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Unearthed Arcana May 2018: Centaurs and Minotaurs
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