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Unearthed Arcana: Of Ships and The Sea
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<blockquote data-quote="DEFCON 1" data-source="post: 7765251" data-attributes="member: 7006"><p>They aren't going to do that, because the point of giving us the playtest material isn't for us to "fix" the mechanics. It's *never* been about us helping them "fix" or "balance" the numbers. They know they can do that when the time comes, but what they are looking for us is for us to tell them how do the particular set-ups and formats for the mechanics make us feel?</p><p></p><p>To be truthful... I suspect that every single person who goes in to the survey doing nothing but talking about how this ship is "way too slow for what it should be", or that the other ship "is missing", or that "we need these rules for wagons and land vehicles"... is pretty much telling them that the rules they've created are what those people want. If worrying about fixing what has been given is (general) your entire focus, it pretty much implies (general) you think the rules as given to us are worthy enough to move on to the balancing pass. Which I suspect is probably NOT what many players who are getting bothered by what we have, actually think.</p><p></p><p>Don't worry about "fixing" the unbalanced rules. Tell them how you *feel* about the rules as given instead. Tell them you think for example that they are *too* simplistic and that we can handle a more complex system to make ship combat actually interesting. Or tell them that the rules should definitely be tiered on two different time scales so that you can seamlessly move from ship-to-ship into boarding-action. Or whatever else you think these rules need from a conceptual point of view. But also remember at the same time that at the end of the day... these vehicle combat rules most likely ARE going to be on the simplistic side. Because WotC is going to want rules easy enough for non-vehicle-combat-centric DMs to be able to drop into their games with a minimum of fuss. They'll be like the Stealth rules... a very baseline system anyone who have never used them before can figure out and put into place easily... under the expectation that those DMs who NEED a more complex system for their enjoyment were going to end up re-writing whatever rules WotC gave them anyway. So they won't bother delving too deep or spending too much page-count on it since no matter what they came up with, the DMs who want it would probably not like it and end up re-doing it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7765251, member: 7006"] They aren't going to do that, because the point of giving us the playtest material isn't for us to "fix" the mechanics. It's *never* been about us helping them "fix" or "balance" the numbers. They know they can do that when the time comes, but what they are looking for us is for us to tell them how do the particular set-ups and formats for the mechanics make us feel? To be truthful... I suspect that every single person who goes in to the survey doing nothing but talking about how this ship is "way too slow for what it should be", or that the other ship "is missing", or that "we need these rules for wagons and land vehicles"... is pretty much telling them that the rules they've created are what those people want. If worrying about fixing what has been given is (general) your entire focus, it pretty much implies (general) you think the rules as given to us are worthy enough to move on to the balancing pass. Which I suspect is probably NOT what many players who are getting bothered by what we have, actually think. Don't worry about "fixing" the unbalanced rules. Tell them how you *feel* about the rules as given instead. Tell them you think for example that they are *too* simplistic and that we can handle a more complex system to make ship combat actually interesting. Or tell them that the rules should definitely be tiered on two different time scales so that you can seamlessly move from ship-to-ship into boarding-action. Or whatever else you think these rules need from a conceptual point of view. But also remember at the same time that at the end of the day... these vehicle combat rules most likely ARE going to be on the simplistic side. Because WotC is going to want rules easy enough for non-vehicle-combat-centric DMs to be able to drop into their games with a minimum of fuss. They'll be like the Stealth rules... a very baseline system anyone who have never used them before can figure out and put into place easily... under the expectation that those DMs who NEED a more complex system for their enjoyment were going to end up re-writing whatever rules WotC gave them anyway. So they won't bother delving too deep or spending too much page-count on it since no matter what they came up with, the DMs who want it would probably not like it and end up re-doing it. [/QUOTE]
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