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Unearthed Arcana: Of Ships and The Sea
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<blockquote data-quote="rmcoen" data-source="post: 7766346" data-attributes="member: 6692404"><p>I like the quote about "How to make a small fortune"! The other alternative to risking Complications is... don't let your boat put out to sea! It sits in port, costing you money for salary and maintenance, but isn't at risk of most issues. (Fires in the port, confiscation, military press gangs...) Or maybe you don't "try so hard" on the profits, and choose to roll fewer dice; less profit, but less risk. Heck, you could, on that thought, have the ship running such basic cargo that it never makes a profit... but never risks complication (no dice rolls)! It just makes enough to cover its costs - which is still a win, because it's ready and repaired when you need it, but costing you nothing and inconveniencing you not at all.</p><p></p><p>And honestly, considering how much a ship costs (unless you - ahem - "liberate it"), are you really worried about making 100gp?</p><p></p><p></p><p>I like that this UA gives enough ideas for how the rules *could* work, to pull out if I need them unexpectedly in my primarily land-based game. If I wanted to run a sea-based game, I'd want a lot more detail and options -- for which I would expect to buy a supplement.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7766346, member: 6692404"] I like the quote about "How to make a small fortune"! The other alternative to risking Complications is... don't let your boat put out to sea! It sits in port, costing you money for salary and maintenance, but isn't at risk of most issues. (Fires in the port, confiscation, military press gangs...) Or maybe you don't "try so hard" on the profits, and choose to roll fewer dice; less profit, but less risk. Heck, you could, on that thought, have the ship running such basic cargo that it never makes a profit... but never risks complication (no dice rolls)! It just makes enough to cover its costs - which is still a win, because it's ready and repaired when you need it, but costing you nothing and inconveniencing you not at all. And honestly, considering how much a ship costs (unless you - ahem - "liberate it"), are you really worried about making 100gp? I like that this UA gives enough ideas for how the rules *could* work, to pull out if I need them unexpectedly in my primarily land-based game. If I wanted to run a sea-based game, I'd want a lot more detail and options -- for which I would expect to buy a supplement. [/QUOTE]
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Unearthed Arcana: Of Ships and The Sea
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