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<blockquote data-quote="DEFCON 1" data-source="post: 9055796" data-attributes="member: 7006"><p>Not excited or unexcited about the packets because they are exactly what I've thought they were going to be... a cleaning up of uneven game mechanics. And since I've already cleaned up all the mechanics I had a problem with in the 5E14 books... whatever WotC does for 5E24 is fine. I'll either stick with my own fixes or switch over to theirs. Either way doesn't matter to me.</p><p></p><p>Weapon Masteries were I think a cool little new system so if it sticks around, that's fine. Didn't blow me away, but then again most game mechanics don't blow me away because game mechanics are extremely overrated for RPGs in general in my opinion.</p><p></p><p>By the same token, subclass features all starting at level 3 is fine by me... because it'd be nice for people to finally accept that <em>game mechanics are not necessary</em> to tell you who your character is. You can be a Cleric of a God of War at 1st level just by <em>saying and roleplaying</em> you are a Cleric of a God of War, even if you don't get a "game mechanic" for the War Domain until 3rd. You can have made a pact with a devil in your character's backstory (meaning even before 1st level) and that can be true even without having yet taken your 1st level of Warlock and your 3rd level subclass selection. You just <em>say</em> that this is who your character is.</p><p></p><p>As far as Exhaustion... I like the six levels of 5E14 more than just the -1 to -10 of 5E24, so I'm fine with that having gone away. Especially since I've already re-ordered the six levels myself and will continue to use my re-ordering regardless of whether WotC does or does not re-order the penalties themselves going forward.</p><p></p><p>And finally I thought Epic boons were so incredibly lame because they were basically just a random additional mechanic that had little to no actually long-term power or game-changing effect, so I'm glad they are gone as being supposedly this big character-changing feature:</p><p></p><p><em>Epic Boon of Fate: </em> Add 2d4 to a single d20 roll. Whoopie! At 20th level you can add +2d4 to a roll... meanwhile a Cleric could add a +1d4 back at 1ST LEVEL with the <em>Bless</em> spell! So getting a second d4 19 levels later was supposed to be this big thing?!? Really?!? Uh... no. And the War Cleric got to add a <strong>+10</strong> to an attack roll of theirs at 2ND LEVEL! 18 levels earlier and their bonus is so much higher!</p><p></p><p><em>Epic Boon of Spell Recall:</em> Roll a die and you don't lose the spell slot of the 1st, 2nd, 3rd, or 4th level spell you cast. Great! In what possible world do any of us play in where any of us at 20TH LEVEL run the risk of running out of <strong>1st, 2nd, 3rd, or 4th</strong> level slots where regaining one actually matters? Oh, I want a fifth 1st-level slot so I can cast Shield again? Okay... well I can just use one of my unused 2nd level slots cause I ain't going to be using all of those before we take a long rest anyway. So I don't need to Recall crap!</p><p></p><p><em>Epic Boon of Energy Resistance: </em> Gain Resistance to a damage type. That's it. The same exact power that characters have already gotten by the myriad of magic items, racial powers, by the Absorb Elements spell, the freaking Bear Totem Barbarian -- all of them acquirable back in like Tier 1. And this is a 20TH LEVEL "boon"? NO. It is a complete and utter waste.</p><p></p><p><em>Epic Boon of Peerless Aim: </em> Turn a missed ranged attack into a hit once per combat. That's all. A 20th level character in a fight where they probably are hitting on like 8 of the 13 total attacks they already are making throughout the combat can instead hit on 9 of 13. Wowie. That adds so much to my character.</p><p></p><p>And these are just a sampling of the crap game mechanics they were giving out as supposed "epic boons".</p><p></p><p>You want to know an actual Epic Boon? The Cleric's <em>Divine Intervention</em> at 10th level when they roll successfully. Because THEN... the player through the character can ask for <strong>anything</strong> they might need in the story of what the party is doing... and the DM can then use their own knowledge and interpretation and improvisation to actually <em>give the character something worthwhile</em> within the narrative of what is happening-- something that does not need or warrant any "game mechanic" that is going to just adjust a die roll here or there. The Cleric is in a desperate situation... they cry out to their god for aid... and their god ANSWERS THEM and HELPS THEM. THAT is an "epic boon". And Clerics could get it at 10th level if they got lucky.</p><p></p><p>Or like [USER=5889]@Stalker0[/USER] made a thread about... the <em>Wish</em> spell is an actual Epic boon-- provided of course the DM doesn't do the inane and stupid "make sure you say what you want grammatically correct, otherwise I'm going to F you on it!!!" crap that so many DMs supposedly have done in the past. No... this is a 20th level Wizard ability! They <strong>should</strong> be able to re-write reality! However they want! They Wish for something to happen and IT JUST HAPPENS. THAT'S a boon! THAT'S what makes 20th level so goddamn important!</p><p></p><p>But instead we got things like being able to "<em>Misty Step</em> for free once per combat" like you got with the <em>Epic Boon of Dimensional Travel</em>-- an ability the ELADRIN ALREADY DO FROM THE BEGINNING OF THE GAME WITH A RACIAL FEATURE FOR PETE'S SAKE!</p><p></p><p>Granted... it's not like the actual 20th level subclass abilities were any better... but we already knew they were just mainly game mechanical crap. So just stick with the crap we know, rather than replace it with NEW crap. Because it's a waste of our time reading it and their energy designing it all.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9055796, member: 7006"] Not excited or unexcited about the packets because they are exactly what I've thought they were going to be... a cleaning up of uneven game mechanics. And since I've already cleaned up all the mechanics I had a problem with in the 5E14 books... whatever WotC does for 5E24 is fine. I'll either stick with my own fixes or switch over to theirs. Either way doesn't matter to me. Weapon Masteries were I think a cool little new system so if it sticks around, that's fine. Didn't blow me away, but then again most game mechanics don't blow me away because game mechanics are extremely overrated for RPGs in general in my opinion. By the same token, subclass features all starting at level 3 is fine by me... because it'd be nice for people to finally accept that [I]game mechanics are not necessary[/I] to tell you who your character is. You can be a Cleric of a God of War at 1st level just by [I]saying and roleplaying[/I] you are a Cleric of a God of War, even if you don't get a "game mechanic" for the War Domain until 3rd. You can have made a pact with a devil in your character's backstory (meaning even before 1st level) and that can be true even without having yet taken your 1st level of Warlock and your 3rd level subclass selection. You just [I]say[/I] that this is who your character is. As far as Exhaustion... I like the six levels of 5E14 more than just the -1 to -10 of 5E24, so I'm fine with that having gone away. Especially since I've already re-ordered the six levels myself and will continue to use my re-ordering regardless of whether WotC does or does not re-order the penalties themselves going forward. And finally I thought Epic boons were so incredibly lame because they were basically just a random additional mechanic that had little to no actually long-term power or game-changing effect, so I'm glad they are gone as being supposedly this big character-changing feature: [I]Epic Boon of Fate: [/I] Add 2d4 to a single d20 roll. Whoopie! At 20th level you can add +2d4 to a roll... meanwhile a Cleric could add a +1d4 back at 1ST LEVEL with the [I]Bless[/I] spell! So getting a second d4 19 levels later was supposed to be this big thing?!? Really?!? Uh... no. And the War Cleric got to add a [B]+10[/B] to an attack roll of theirs at 2ND LEVEL! 18 levels earlier and their bonus is so much higher! [I]Epic Boon of Spell Recall:[/I] Roll a die and you don't lose the spell slot of the 1st, 2nd, 3rd, or 4th level spell you cast. Great! In what possible world do any of us play in where any of us at 20TH LEVEL run the risk of running out of [B]1st, 2nd, 3rd, or 4th[/B] level slots where regaining one actually matters? Oh, I want a fifth 1st-level slot so I can cast Shield again? Okay... well I can just use one of my unused 2nd level slots cause I ain't going to be using all of those before we take a long rest anyway. So I don't need to Recall crap! [I]Epic Boon of Energy Resistance: [/I] Gain Resistance to a damage type. That's it. The same exact power that characters have already gotten by the myriad of magic items, racial powers, by the Absorb Elements spell, the freaking Bear Totem Barbarian -- all of them acquirable back in like Tier 1. And this is a 20TH LEVEL "boon"? NO. It is a complete and utter waste. [I]Epic Boon of Peerless Aim: [/I] Turn a missed ranged attack into a hit once per combat. That's all. A 20th level character in a fight where they probably are hitting on like 8 of the 13 total attacks they already are making throughout the combat can instead hit on 9 of 13. Wowie. That adds so much to my character. And these are just a sampling of the crap game mechanics they were giving out as supposed "epic boons". You want to know an actual Epic Boon? The Cleric's [I]Divine Intervention[/I] at 10th level when they roll successfully. Because THEN... the player through the character can ask for [B]anything[/B] they might need in the story of what the party is doing... and the DM can then use their own knowledge and interpretation and improvisation to actually [I]give the character something worthwhile[/I] within the narrative of what is happening-- something that does not need or warrant any "game mechanic" that is going to just adjust a die roll here or there. The Cleric is in a desperate situation... they cry out to their god for aid... and their god ANSWERS THEM and HELPS THEM. THAT is an "epic boon". And Clerics could get it at 10th level if they got lucky. Or like [USER=5889]@Stalker0[/USER] made a thread about... the [I]Wish[/I] spell is an actual Epic boon-- provided of course the DM doesn't do the inane and stupid "make sure you say what you want grammatically correct, otherwise I'm going to F you on it!!!" crap that so many DMs supposedly have done in the past. No... this is a 20th level Wizard ability! They [B]should[/B] be able to re-write reality! However they want! They Wish for something to happen and IT JUST HAPPENS. THAT'S a boon! THAT'S what makes 20th level so goddamn important! But instead we got things like being able to "[I]Misty Step[/I] for free once per combat" like you got with the [I]Epic Boon of Dimensional Travel[/I]-- an ability the ELADRIN ALREADY DO FROM THE BEGINNING OF THE GAME WITH A RACIAL FEATURE FOR PETE'S SAKE! Granted... it's not like the actual 20th level subclass abilities were any better... but we already knew they were just mainly game mechanical crap. So just stick with the crap we know, rather than replace it with NEW crap. Because it's a waste of our time reading it and their energy designing it all. [/QUOTE]
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