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Unearthed Arcana Playtest Packet 7 Live on D&D Beyond
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<blockquote data-quote="Mistwell" data-source="post: 9127534" data-attributes="member: 2525"><p>They issued Sage Advice on it, then Crawford repeated the Sage Advice is correct and they delve into the Magic Weapon exception there, and then they again repeated the same rule for the playtest. Right now, it's pretty darn clear that's the rule. IF they change it in a future playtest or final rules then sure. But repeating it twice (and most recently) that it specifically works that way seems pretty clear, along with the language allowing for it on its face. <a href="https://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf" target="_blank">Here is the Sage Advice</a>:</p><p></p><p>"You can also use Pact of the Blade to bond with a magic weapon, turning it into your pact weapon. <strong>This magic weapon doesn’t have to be a melee weapon, so you could use the feature on a +1 longbow, for instance.</strong> Once the bond is formed, the magic weapon appears whenever you call your pact weapon to you, and the intent is that you can’t change the magic weapon’s form when it appears. For example, if you bond with a flame tongue (longsword) and send the weapon to the feature’s extradimensional space, the weapon comes back as a longsword when you summon it. You don’t get to turn it into a club. Similarly, if you bond with a dagger of venom, you can’t summon it as a maul; it’s always a dagger.</p><p></p><p>The feature initially allows the conjuring forth of a melee weapon, yet <strong>we allow more versatility when it comes to magic weapons. We didn’t want a narrow focus in this feature to make a warlock unhappy when a variety of magic weapons appear in a campaign. Does this versatility extend outside the melee theme of the feature? It sure does, but we’re willing to occasionally bend a design concept if doing so is likely to increase a player’s happiness</strong>."</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9127534, member: 2525"] They issued Sage Advice on it, then Crawford repeated the Sage Advice is correct and they delve into the Magic Weapon exception there, and then they again repeated the same rule for the playtest. Right now, it's pretty darn clear that's the rule. IF they change it in a future playtest or final rules then sure. But repeating it twice (and most recently) that it specifically works that way seems pretty clear, along with the language allowing for it on its face. [URL='https://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf']Here is the Sage Advice[/URL]: "You can also use Pact of the Blade to bond with a magic weapon, turning it into your pact weapon. [B]This magic weapon doesn’t have to be a melee weapon, so you could use the feature on a +1 longbow, for instance.[/B] Once the bond is formed, the magic weapon appears whenever you call your pact weapon to you, and the intent is that you can’t change the magic weapon’s form when it appears. For example, if you bond with a flame tongue (longsword) and send the weapon to the feature’s extradimensional space, the weapon comes back as a longsword when you summon it. You don’t get to turn it into a club. Similarly, if you bond with a dagger of venom, you can’t summon it as a maul; it’s always a dagger. The feature initially allows the conjuring forth of a melee weapon, yet [B]we allow more versatility when it comes to magic weapons. We didn’t want a narrow focus in this feature to make a warlock unhappy when a variety of magic weapons appear in a campaign. Does this versatility extend outside the melee theme of the feature? It sure does, but we’re willing to occasionally bend a design concept if doing so is likely to increase a player’s happiness[/B]." [/QUOTE]
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