Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Sidekicks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7768356" data-attributes="member: 6704184"><p>While the 4e thing was more a false perception based on the least interesting or distinct powers, I agree entirely with the point of this post. I’d love for each class to have a few more spells unique to them, not fewer. </p><p></p><p>Bard: Songs. A suite of spells for each tier that emulate the 3/.5e bardic Song of X features. Maybe concentration, but preferably not, your allies get XYZ benefit or your enemies get ZYX debuff while within whatever range. Also some unique end tier spells that do some epic mythic stuff related to the power of stories, songs, insults, and doom-speaking. Up to and including raising the dead by recitation of a Requiem for that individual, calling the heroic dead of legend into the world to ravage the enemy or accomplish some other task, singing innanimate things or beasts into helping the party/building something/whatever, and causing several creatures to fall down and weep uncontrollably, cower in shame or fear, or reconsider their animus toward the party. </p><p></p><p>Druid: spells that make nature come alive (more summon spells, with plant creatures, earth golems, treants, etc), a cantrip that makes a weapon attack and adds poison or acid damage, and at level 5 poisons the target. More spells to take on animal traits and traits associated with nature’s guardians and stuff, like treants, dryads, wood woads, etc. spells to buff all beasts and fey within range. Some of these would be shared with ranger, some not. </p><p></p><p>Cleric: Cantrip that does a weapon attack and makes the damage radiant, then adds radiant damage as it scales. Another that does 1d4 radiant to 1 enemy within 5 ft, then adds 2 enemies per scaling tier, as well as adding damage to the primary attack. Spells to create beacons upon enemies you hit, so that something extra happens when an ally hits them, like radiant light flaring with each strike against the Beacon target, or the target glows with sunlight and passively hurts its allies nearby, etc. the cleric should be able to single out enemies as the target of he gods’ wrath, and give benefits to allies for meting our Divine Justice. </p><p></p><p>Warlock: spells to make stone and wood and whatever else is nearby come alive to grab at enemies, make enemies sink into the ground/floor, turn surfaces into pools of acid, and also more fun utility spells that no one else gets. Also things like summoning swarms of critters, making someone’s shadow come alive and attack them, etc. a solid enough melee cantrip that Hexblade isn’t necessary for a melee build, or the hex-blade lock can skip the extra attack invocation. Life drain type spells, rebuffing aura spells, some of which would target an enemy and make them dangerous to their own allies. At high level, spells that turn summoned or controlled creatures against their masters. </p><p></p><p>Sorcerer: More spells like Chromatic Orb. Unique summoning spells that manifest a very simple creature of elemental energy and limited intelligence, totally dedicated to the sorcerer. Like a powerful thought form type deal. </p><p></p><p>Wizard: none. They’re fine. </p><p></p><p>Ranger: pet buff spells, and a resurrect/summon Beast spell, written so that it can bring back a slain beast companion, or summon one that isn’t as good as the BM pet, and if it’s a pet you’re bonded with it has an extra benefit. Spells that combine within a weapon attack that aren’t concentration, and that do more interesting stuff, like create a swarm of insects filling ten feet around the target, or a cloud of poison fumes, or needles explode outward. Get enough control options that a ranger could reasonably focus on that. </p><p></p><p>Paladin: more smite spells? Some lead the charge type spells. Spells for Reactions that punish enemy tactics that hurt the Paladin’s allies. Spells that mess with casters. Spells that deal extra damage to summoned or controlled creatures, and send some damage on to the creature controlling them, maybe also lighting the summoner up for allies attacks in some way?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7768356, member: 6704184"] While the 4e thing was more a false perception based on the least interesting or distinct powers, I agree entirely with the point of this post. I’d love for each class to have a few more spells unique to them, not fewer. Bard: Songs. A suite of spells for each tier that emulate the 3/.5e bardic Song of X features. Maybe concentration, but preferably not, your allies get XYZ benefit or your enemies get ZYX debuff while within whatever range. Also some unique end tier spells that do some epic mythic stuff related to the power of stories, songs, insults, and doom-speaking. Up to and including raising the dead by recitation of a Requiem for that individual, calling the heroic dead of legend into the world to ravage the enemy or accomplish some other task, singing innanimate things or beasts into helping the party/building something/whatever, and causing several creatures to fall down and weep uncontrollably, cower in shame or fear, or reconsider their animus toward the party. Druid: spells that make nature come alive (more summon spells, with plant creatures, earth golems, treants, etc), a cantrip that makes a weapon attack and adds poison or acid damage, and at level 5 poisons the target. More spells to take on animal traits and traits associated with nature’s guardians and stuff, like treants, dryads, wood woads, etc. spells to buff all beasts and fey within range. Some of these would be shared with ranger, some not. Cleric: Cantrip that does a weapon attack and makes the damage radiant, then adds radiant damage as it scales. Another that does 1d4 radiant to 1 enemy within 5 ft, then adds 2 enemies per scaling tier, as well as adding damage to the primary attack. Spells to create beacons upon enemies you hit, so that something extra happens when an ally hits them, like radiant light flaring with each strike against the Beacon target, or the target glows with sunlight and passively hurts its allies nearby, etc. the cleric should be able to single out enemies as the target of he gods’ wrath, and give benefits to allies for meting our Divine Justice. Warlock: spells to make stone and wood and whatever else is nearby come alive to grab at enemies, make enemies sink into the ground/floor, turn surfaces into pools of acid, and also more fun utility spells that no one else gets. Also things like summoning swarms of critters, making someone’s shadow come alive and attack them, etc. a solid enough melee cantrip that Hexblade isn’t necessary for a melee build, or the hex-blade lock can skip the extra attack invocation. Life drain type spells, rebuffing aura spells, some of which would target an enemy and make them dangerous to their own allies. At high level, spells that turn summoned or controlled creatures against their masters. Sorcerer: More spells like Chromatic Orb. Unique summoning spells that manifest a very simple creature of elemental energy and limited intelligence, totally dedicated to the sorcerer. Like a powerful thought form type deal. Wizard: none. They’re fine. Ranger: pet buff spells, and a resurrect/summon Beast spell, written so that it can bring back a slain beast companion, or summon one that isn’t as good as the BM pet, and if it’s a pet you’re bonded with it has an extra benefit. Spells that combine within a weapon attack that aren’t concentration, and that do more interesting stuff, like create a swarm of insects filling ten feet around the target, or a cloud of poison fumes, or needles explode outward. Get enough control options that a ranger could reasonably focus on that. Paladin: more smite spells? Some lead the charge type spells. Spells for Reactions that punish enemy tactics that hurt the Paladin’s allies. Spells that mess with casters. Spells that deal extra damage to summoned or controlled creatures, and send some damage on to the creature controlling them, maybe also lighting the summoner up for allies attacks in some way? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Sidekicks
Top