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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7708321" data-attributes="member: 6871653"><p>After reading the document again, I considered something (sorry if it seem obvious): I think that, maybe, WotC are testing different features for archetypes they intend on releasing some day, but they add ramdom flavors to them to confuse the readers on the true archetype flavor they are creating. I found in the artificer UA that the gun-thing archetype was oddly similar to how I imagined the classic Arcane archer. In this week UA, it seems to me that if you removed the whole stone and earth theme of the Earth origin, you win what I think looks like the Magus/Swormage class from previous editions.</p><p>Aegis + shield/Weapon prof + Innate armor + weapon-based spells = my swordmage from my old 4th ed. game.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7708321, member: 6871653"] After reading the document again, I considered something (sorry if it seem obvious): I think that, maybe, WotC are testing different features for archetypes they intend on releasing some day, but they add ramdom flavors to them to confuse the readers on the true archetype flavor they are creating. I found in the artificer UA that the gun-thing archetype was oddly similar to how I imagined the classic Arcane archer. In this week UA, it seems to me that if you removed the whole stone and earth theme of the Earth origin, you win what I think looks like the Magus/Swormage class from previous editions. Aegis + shield/Weapon prof + Innate armor + weapon-based spells = my swordmage from my old 4th ed. game. [/QUOTE]
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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