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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="Blue" data-source="post: 7708352" data-attributes="member: 20564"><p>Last time the Ranger options really felt like it was distinctly different, worthy of making a subclass. They played different than the other subclasses, especially the Primeval Guardian.</p><p></p><p>These don't do well in comparison. They seem like they have some moderate abilities that just rearrange how the bonuses are added, but they don't disrupt the class and change it's playstyle. Favored Soul with Divine Magic is the only one that wows me along those lines. The others, regardless if I like the mechanics or not, leave me feeling "these are inoffensive and vanilla, are they worth the bloat of adding?".</p><p></p><p>I had hope for Stone Sorcery. All of the smite spells it's adding are concentration so they would change how you normally play a sorc, with some long lasting concentration buff (twinned?)/debuff or ongoing damage spell. But they didn't quite add enough to allow you to reasonable play them as a front-liner. You get a shield and if you aren't using dex you get a CON based mage armor replacement, but you are still quite squishy. Also lots of spell buffs to a melee character like haste are concentration, so you are missing buffing you melee focus with those if you use smites.</p><p></p><p>If your Stone's Aegis resistance applied to you while you used your Stone's Durability AC, that would go a long way to making it a viable concept. A bonus action smite spell followed by a SCAG cantrip attack, and at 6th you start getting the chance at a reaction attack as well. (Maybe delivering your smite if your main attack failed since they last until a hit.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7708352, member: 20564"] Last time the Ranger options really felt like it was distinctly different, worthy of making a subclass. They played different than the other subclasses, especially the Primeval Guardian. These don't do well in comparison. They seem like they have some moderate abilities that just rearrange how the bonuses are added, but they don't disrupt the class and change it's playstyle. Favored Soul with Divine Magic is the only one that wows me along those lines. The others, regardless if I like the mechanics or not, leave me feeling "these are inoffensive and vanilla, are they worth the bloat of adding?". I had hope for Stone Sorcery. All of the smite spells it's adding are concentration so they would change how you normally play a sorc, with some long lasting concentration buff (twinned?)/debuff or ongoing damage spell. But they didn't quite add enough to allow you to reasonable play them as a front-liner. You get a shield and if you aren't using dex you get a CON based mage armor replacement, but you are still quite squishy. Also lots of spell buffs to a melee character like haste are concentration, so you are missing buffing you melee focus with those if you use smites. If your Stone's Aegis resistance applied to you while you used your Stone's Durability AC, that would go a long way to making it a viable concept. A bonus action smite spell followed by a SCAG cantrip attack, and at 6th you start getting the chance at a reaction attack as well. (Maybe delivering your smite if your main attack failed since they last until a hit.) [/QUOTE]
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Community
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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