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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 7708443" data-attributes="member: 6746780"><p><strong>Favored Soul:</strong></p><p></p><p>This UA proved to me once again that adapting a separate base class into a subclass of one of the PHB classes doesn't always work. It was first seen with the first draft of the Favored Soul. The first draft of the Artificer reinforced this notion. I thought that they learned from this mistake by releasing a version of the Artificer as its own class. However, that seemed to be all for naught, as this version of the Favored Soul confirms that subclass system doesn't work that well for adapting base classes that are very disparate from the chassis onto which they are placed.</p><p></p><p>The Favored Soul truly deserves to be a base class of its own with subclasses themed around the three main playstyles of a FS: Melee, Blasting, and Support. I know that WotC is trying to limit the amount of new base classes in 5e, but some classes just don't work as being pared down to fit the subclass system of existing classes. There are some good ideas here in this version of the FS that could be class features for a FS base class, but nothing that really stands out to warrant FS being a Sorcerer subclass.</p><p></p><p><strong>Phoenix Sorcery:</strong></p><p></p><p>Not bad, but not good either. Mantle of Flame needs more uses to really be worthwhile. They should make it like Bladesong's uses, twice per short/long rest. Phoenix Spark seems cool at first, but it's really just an accidental TPK waiting to happen. Other than that, it's mostly complete.</p><p></p><p><strong>Sea Sorcery:</strong></p><p></p><p>The only thing that hurts this subclass is the limited amount of cold/lightning damage spells available to Sorcerers, and that really only applies to AL games since they limit your character options to PHB+1. Easy fix for that is to either reprint those necessary spells in the same book that this subclass gets added to or treat the Sea Sorcery book as an universal resource. I feel like we might actually see both, as the release of so many class-specific UAs in such a short span means that we're very close to the upcoming Big Book of Crunch reaching the final pre-production stages.</p><p></p><p><strong>Stone Sorcery:</strong></p><p></p><p>The subclass itself is good, but the name is all wrong for what the subclass contains. Call it what it really is, the Swordmage, and then get back to work making a Earth Sorcerer that actually specializes in Earth magic. It also suffers from the same problem as Sea Sorcery when it comes to AL play. Same fix applies here.</p><p></p><p>Stone's Edge is kind of a waste of a 14th level class feature, as it only adds an extra 7-10 damage per turn throughout the career of the Sorcerer. </p><p></p><p>Honestly, the more that I look at this misnamed Swordmage, the more I realize that this subclass would be better suited as a subclass for a half-caster arcane gish class. Less Fighter-y than an Eldritch Knight and less Wizard-y than a Bladesinger. Throw in Duskblade as another subclass for this theoretical base class as the offensive subclass.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 7708443, member: 6746780"] [B]Favored Soul:[/B] This UA proved to me once again that adapting a separate base class into a subclass of one of the PHB classes doesn't always work. It was first seen with the first draft of the Favored Soul. The first draft of the Artificer reinforced this notion. I thought that they learned from this mistake by releasing a version of the Artificer as its own class. However, that seemed to be all for naught, as this version of the Favored Soul confirms that subclass system doesn't work that well for adapting base classes that are very disparate from the chassis onto which they are placed. The Favored Soul truly deserves to be a base class of its own with subclasses themed around the three main playstyles of a FS: Melee, Blasting, and Support. I know that WotC is trying to limit the amount of new base classes in 5e, but some classes just don't work as being pared down to fit the subclass system of existing classes. There are some good ideas here in this version of the FS that could be class features for a FS base class, but nothing that really stands out to warrant FS being a Sorcerer subclass. [B]Phoenix Sorcery:[/B] Not bad, but not good either. Mantle of Flame needs more uses to really be worthwhile. They should make it like Bladesong's uses, twice per short/long rest. Phoenix Spark seems cool at first, but it's really just an accidental TPK waiting to happen. Other than that, it's mostly complete. [B]Sea Sorcery:[/B] The only thing that hurts this subclass is the limited amount of cold/lightning damage spells available to Sorcerers, and that really only applies to AL games since they limit your character options to PHB+1. Easy fix for that is to either reprint those necessary spells in the same book that this subclass gets added to or treat the Sea Sorcery book as an universal resource. I feel like we might actually see both, as the release of so many class-specific UAs in such a short span means that we're very close to the upcoming Big Book of Crunch reaching the final pre-production stages. [B]Stone Sorcery:[/B] The subclass itself is good, but the name is all wrong for what the subclass contains. Call it what it really is, the Swordmage, and then get back to work making a Earth Sorcerer that actually specializes in Earth magic. It also suffers from the same problem as Sea Sorcery when it comes to AL play. Same fix applies here. Stone's Edge is kind of a waste of a 14th level class feature, as it only adds an extra 7-10 damage per turn throughout the career of the Sorcerer. Honestly, the more that I look at this misnamed Swordmage, the more I realize that this subclass would be better suited as a subclass for a half-caster arcane gish class. Less Fighter-y than an Eldritch Knight and less Wizard-y than a Bladesinger. Throw in Duskblade as another subclass for this theoretical base class as the offensive subclass. [/QUOTE]
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