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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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<blockquote data-quote="gyor" data-source="post: 7708542" data-attributes="member: 6670153"><p>Sea Sorceror is basically a big puddle of water in humanoid form, I mean every feature is just you becoming more puddle like, even curse of the sea is you conducting heat and electricity like a puddle of water. </p><p></p><p> Wild Elves and Tabaxi benefit a lot from this subclass.</p><p></p><p> Good mobility and resistants to damage seem to be the main themes. I think with shocking grasp and curse of the sea plus shifting form, you can rush into combat, hit someone with Shocking Grasp, and then run away, it's leans melee, but more hit and run tactics. </p><p></p><p> A dip into monk for speed and going Tabaxi or Wild Elf for more speed works well with this. </p><p></p><p> Phoenix Sorceror love the flavour of this to pieces. I echo others and say Mantle of the Phoenix should be short rest. </p><p></p><p> Phoenix Sorcery is great for fire themed races that get fire resistance, which often makes fire themed subclasses fire resistance redundant. </p><p></p><p> So a Tiefling makes for an amazing Phoenix Sorceror, it's fire resistance is still valuable, at higher levels casting the tiefling's hellish rebuke actually will heal you. </p><p></p><p> So someone hits you, you unleash hellish rebuke as a reaction and you end up healing yourself with it. Makes the spell nicer. </p><p></p><p> Stone Sorcery or as I like to call it, Metal Sorcery, is a swordmage obviously, but a really nice update to it. </p><p></p><p> It doesn't get extra attack, but if you have Greenflame Blade and Booming Blade, you don't need it. Quicken Green Flame Blade or Booming Blade, and you hit someone with two blade attacks, and at higher levels both benifit from bonus force damage, nasty. </p><p></p><p> Smites, Compelling Dueling, Magic/Elemental Weapon, Haste, Mirror Image, Green Flame Blade, Booming Blade, Martial Weapons, and magic armour, your really, really good in a fight, but you really want high con and strength, and Charisma so your vulnerable to MAD.</p><p></p><p> Animate Objects fits the theme so it's a good pick, you van animate stone statues, boulders, even your sword! </p><p></p><p> You might want to get find familiar from a feat as well, as if no other PCs are around you can at least project you Aegis onto the familiar.</p><p></p><p> Best designed I'd say in this order:</p><p></p><p> Stone Sorcery- Amazing update to the Swordmage</p><p></p><p> Favoured Soul- Basically an update to the Mystic of 2e era, they just called it a Favoured Soul because Mystic was taken, you can gain a familiar via feat. Cleric + Sorceror Spell list makes it highly veristile. A massive charisma skill monkey equal to Bards and Rogues in those specific areas, you can gain expertise in 4 skills, musical instruments, and certain games set effectively. So many potential builds it's crazy. </p><p></p><p> Sea Sorceror- Your very good at being a puddle of water, but that ends up cooler then it sounds, go for lots of hit and run tactics, you can afford to get enemies to burn their reactions on trying to hit you at higher levels. </p><p></p><p> Phoenix- if they make mantle short rest, it would be higher then Sea Sorcery. Awesome flavour. Goes great with Tiefling.</p></blockquote><p></p>
[QUOTE="gyor, post: 7708542, member: 6670153"] Sea Sorceror is basically a big puddle of water in humanoid form, I mean every feature is just you becoming more puddle like, even curse of the sea is you conducting heat and electricity like a puddle of water. Wild Elves and Tabaxi benefit a lot from this subclass. Good mobility and resistants to damage seem to be the main themes. I think with shocking grasp and curse of the sea plus shifting form, you can rush into combat, hit someone with Shocking Grasp, and then run away, it's leans melee, but more hit and run tactics. A dip into monk for speed and going Tabaxi or Wild Elf for more speed works well with this. Phoenix Sorceror love the flavour of this to pieces. I echo others and say Mantle of the Phoenix should be short rest. Phoenix Sorcery is great for fire themed races that get fire resistance, which often makes fire themed subclasses fire resistance redundant. So a Tiefling makes for an amazing Phoenix Sorceror, it's fire resistance is still valuable, at higher levels casting the tiefling's hellish rebuke actually will heal you. So someone hits you, you unleash hellish rebuke as a reaction and you end up healing yourself with it. Makes the spell nicer. Stone Sorcery or as I like to call it, Metal Sorcery, is a swordmage obviously, but a really nice update to it. It doesn't get extra attack, but if you have Greenflame Blade and Booming Blade, you don't need it. Quicken Green Flame Blade or Booming Blade, and you hit someone with two blade attacks, and at higher levels both benifit from bonus force damage, nasty. Smites, Compelling Dueling, Magic/Elemental Weapon, Haste, Mirror Image, Green Flame Blade, Booming Blade, Martial Weapons, and magic armour, your really, really good in a fight, but you really want high con and strength, and Charisma so your vulnerable to MAD. Animate Objects fits the theme so it's a good pick, you van animate stone statues, boulders, even your sword! You might want to get find familiar from a feat as well, as if no other PCs are around you can at least project you Aegis onto the familiar. Best designed I'd say in this order: Stone Sorcery- Amazing update to the Swordmage Favoured Soul- Basically an update to the Mystic of 2e era, they just called it a Favoured Soul because Mystic was taken, you can gain a familiar via feat. Cleric + Sorceror Spell list makes it highly veristile. A massive charisma skill monkey equal to Bards and Rogues in those specific areas, you can gain expertise in 4 skills, musical instruments, and certain games set effectively. So many potential builds it's crazy. Sea Sorceror- Your very good at being a puddle of water, but that ends up cooler then it sounds, go for lots of hit and run tactics, you can afford to get enemies to burn their reactions on trying to hit you at higher levels. Phoenix- if they make mantle short rest, it would be higher then Sea Sorcery. Awesome flavour. Goes great with Tiefling. [/QUOTE]
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Unearthed Arcana Sorcerers: Favored Souls, Phoenix Sorcery, Sea Sorcery, & Stone Sorcery
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