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Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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<blockquote data-quote="TerraDave" data-source="post: 7662398" data-attributes="member: 22260"><p>More on <strong>Solos</strong>:</p><p></p><p>If I were to houserule it, it would probably be something like:</p><p></p><p>-Solos can take the actions they would normally take in a standard round in the 1 minute battle round. They have the speed and move as per the rules for stands. (In general various things compensate for the time differential). </p><p></p><p>-All weapon attacks on solos do double damage. This reflects either the group attack of the stand or another solo (effectively) making multiple attacks. Only solo cast spells (or special abilities, like a breath weapon) do standard damage. Isolated solos still attacked with advantage.</p><p></p><p>-A stand attacked by a solo can make an attack as a reaction against the solo (this includes ranged attacks, if they have a way to fire back).</p><p></p><p>-A solo can target another solo in a stand. But see previous. </p><p></p><p>-Stands cannot attack solos that are part of a stand. Stands attack solos more then 1 square away at disadvantage, unless the solo attacked them in the round. </p><p></p><p>-Possibly crazy optional rule: casters with the warcaster feat can cast two spells with one action in a battle round. Or maybe with a concentration check. </p><p></p><p>These rules still allow a martial type solo to wade into the fight, or rain arrows, but they need to have the AC and HP to withstand the counterattack. They also allow solo hunting, with the option of joining a stand acting as something of a deterrent.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 7662398, member: 22260"] More on [B]Solos[/B]: If I were to houserule it, it would probably be something like: -Solos can take the actions they would normally take in a standard round in the 1 minute battle round. They have the speed and move as per the rules for stands. (In general various things compensate for the time differential). -All weapon attacks on solos do double damage. This reflects either the group attack of the stand or another solo (effectively) making multiple attacks. Only solo cast spells (or special abilities, like a breath weapon) do standard damage. Isolated solos still attacked with advantage. -A stand attacked by a solo can make an attack as a reaction against the solo (this includes ranged attacks, if they have a way to fire back). -A solo can target another solo in a stand. But see previous. -Stands cannot attack solos that are part of a stand. Stands attack solos more then 1 square away at disadvantage, unless the solo attacked them in the round. -Possibly crazy optional rule: casters with the warcaster feat can cast two spells with one action in a battle round. Or maybe with a concentration check. These rules still allow a martial type solo to wade into the fight, or rain arrows, but they need to have the AC and HP to withstand the counterattack. They also allow solo hunting, with the option of joining a stand acting as something of a deterrent. [/QUOTE]
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Unearthed Arcana - The 5E "Battlesystem" Mass Combat Rules Are Here!
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