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General Tabletop Discussion
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Unearthed Arcana: The Artificer Is Here! & UA Schedule Changes
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<blockquote data-quote="Kobold Avenger" data-source="post: 7773868" data-attributes="member: 779"><p>Some thoughts on this:</p><p></p><p>-They made the spell progression a more standard 1/2 caster level, it brings it more in line with the 3e Artificer.</p><p>-I miss having the sub-classes having different combat abilities and scaling to the Rogue. I'm also not a fan on both of the sub-classes getting a pet.</p><p>-I feel Artificer Infusions can be expanded in the way Warlock Invocations have expanded. They more infusions to choose from. I know it saves space with "replicate magic item", but maybe they could have sub-class only infusions.</p><p>-I think that an Artillerist should be able to use a firearm as an arcane focus, if they're proficient and such weapons exist in a campaign. I want to see pistols that shoot Fireballs.</p><p>-The Alchemist seems a lot more boring now, could they have at least had something like being able to enhance some of the special equipment items.</p><p>-Could they at least include some of the spells from outside the PHB? I know it's a losing proposition trying to do that with every book that introduces new spells (other than using some D&D Beyond thing). I think Artificers should get something like Ice Knife, and maybe some of those melee attack cantrips like Green Flame Blade. I know it's up to the DM to decide if they get access to new spells, but it's almost like they should get something like the Bard's magical secrets.</p><p>-The Artillerist flamethrower should scale up in damage, or maybe allow a spell slot expenditure add damage to any of it's attack types.</p><p>-I think there should be more level tiers of replicated magic items, like maybe one at level 6 or 8.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7773868, member: 779"] Some thoughts on this: -They made the spell progression a more standard 1/2 caster level, it brings it more in line with the 3e Artificer. -I miss having the sub-classes having different combat abilities and scaling to the Rogue. I'm also not a fan on both of the sub-classes getting a pet. -I feel Artificer Infusions can be expanded in the way Warlock Invocations have expanded. They more infusions to choose from. I know it saves space with "replicate magic item", but maybe they could have sub-class only infusions. -I think that an Artillerist should be able to use a firearm as an arcane focus, if they're proficient and such weapons exist in a campaign. I want to see pistols that shoot Fireballs. -The Alchemist seems a lot more boring now, could they have at least had something like being able to enhance some of the special equipment items. -Could they at least include some of the spells from outside the PHB? I know it's a losing proposition trying to do that with every book that introduces new spells (other than using some D&D Beyond thing). I think Artificers should get something like Ice Knife, and maybe some of those melee attack cantrips like Green Flame Blade. I know it's up to the DM to decide if they get access to new spells, but it's almost like they should get something like the Bard's magical secrets. -The Artillerist flamethrower should scale up in damage, or maybe allow a spell slot expenditure add damage to any of it's attack types. -I think there should be more level tiers of replicated magic items, like maybe one at level 6 or 8. [/QUOTE]
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