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Unearthed Arcana: Traps Revisited
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<blockquote data-quote="Saeviomagy" data-source="post: 7709536" data-attributes="member: 5890"><p>From the player's point of view that's just going to feel like you're just messing with him. There's nothing in-world to suggest that you can protect magic against a dispel magic (and high level wizards would be really invested in doing so: few things are more annoying than having your teleportation circle dispelled after you spent a year and 18000gp putting it into operation, or even just having combat buffs dispelled).</p><p></p><p>Much better to work with the limitations of dispel magic. Put your magic runes on the forehead of a sequestered creature or at the site of an imprisoned one. Do you risk a dispel magic that can take out both the runes and the imprisonment? Hold up the ceiling with something innately magical and place your runes on that. Or simply have some runes that don't do anything.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7709536, member: 5890"] From the player's point of view that's just going to feel like you're just messing with him. There's nothing in-world to suggest that you can protect magic against a dispel magic (and high level wizards would be really invested in doing so: few things are more annoying than having your teleportation circle dispelled after you spent a year and 18000gp putting it into operation, or even just having combat buffs dispelled). Much better to work with the limitations of dispel magic. Put your magic runes on the forehead of a sequestered creature or at the site of an imprisoned one. Do you risk a dispel magic that can take out both the runes and the imprisonment? Hold up the ceiling with something innately magical and place your runes on that. Or simply have some runes that don't do anything. [/QUOTE]
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Unearthed Arcana: Traps Revisited
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