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<blockquote data-quote="Shadowdweller00" data-source="post: 7710844" data-attributes="member: 6778479"><p>I think the Loremaster is a disgusting transgression against balance, flavor, and class niche. The initiative bonus, while not inherently overpowered, is not appropriate for any subclass that does not involve stealth, scouting, or seeing. It is most definitely not appropriate for a generalist subclass. Magic and spells in 5e have been deliberately balanced by energy type and save type; for example each class is proficient with a common save type and an uncommon save type. The ability to swap out spell saves is extremely powerful, let alone an unlimited number of times per day. That this has been combined with the capacity to swap energy type under the purlieu of a single, low-level class ability is beyond imbecilic from a balance perspective. As many have mentioned these also tread significantly and even overshadow the sorcerer's niche.</p><p></p><p>Better and more flavor-appropriate abilities for a generalist wizard might include items such as:</p><p>* The ability to prepare a few more spells per day; or possibly swap preparation of a couple spells partway through the day</p><p>* A couple more spell slots (particularly low-level) per day, perhaps via arcane recovery</p><p>* Some extra facility with consumable or charged magic items (retain or recharge with expenditure of spell slots, perhaps)</p><p>* Improved ability with ritual casting (perhaps reducing the time expenditure)</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 7710844, member: 6778479"] I think the Loremaster is a disgusting transgression against balance, flavor, and class niche. The initiative bonus, while not inherently overpowered, is not appropriate for any subclass that does not involve stealth, scouting, or seeing. It is most definitely not appropriate for a generalist subclass. Magic and spells in 5e have been deliberately balanced by energy type and save type; for example each class is proficient with a common save type and an uncommon save type. The ability to swap out spell saves is extremely powerful, let alone an unlimited number of times per day. That this has been combined with the capacity to swap energy type under the purlieu of a single, low-level class ability is beyond imbecilic from a balance perspective. As many have mentioned these also tread significantly and even overshadow the sorcerer's niche. Better and more flavor-appropriate abilities for a generalist wizard might include items such as: * The ability to prepare a few more spells per day; or possibly swap preparation of a couple spells partway through the day * A couple more spell slots (particularly low-level) per day, perhaps via arcane recovery * Some extra facility with consumable or charged magic items (retain or recharge with expenditure of spell slots, perhaps) * Improved ability with ritual casting (perhaps reducing the time expenditure) [/QUOTE]
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