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Unforgiving Lands - Characters
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<blockquote data-quote="Cerulean_Wings" data-source="post: 4031404" data-attributes="member: 55060"><p>After a narrow escape from one mean giant, the group is able to look back on their recent experiences, and after seeing that they've come through these hardships, they get better, <em>stronger</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Note: I didn't forget about Gilliam, it's just he's higher level than the rest, and thus didn't level up.</p><p></p><p>Vincent Ender, Elf Male Fighter 5</p><p>Str 16, Dex 10, Con 16, Int 10, Wis 14, Cha 12</p><p>Fort +7, Ref +1, Will +5</p><p>AC 22, hp 49</p><p>Atk: +10 melee MW shortspear (1d6+7)</p><p>Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will,</p><p>Power Attack, Cleave</p><p>Skills: Knowledge: History +4, Knowledge: Nobility +4, Ride +6</p><p></p><p>Equipment: +1 Full plate, Adamantine shortspear, Large Iron Shield, Ring of Protection +1,</p><p>Ring of Fire Resistance 10</p><p></p><p>Kahleen, Half-elf Female Druid 6</p><p>Str 10, Dex 18, Con 12, Int 10, Wis 18, Cha 13</p><p>Fort +6, Ref +6, Will +9</p><p>AC 18, hp 35</p><p>Atk: +9 Blood Noon 1d8+1 +2d6</p><p>Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow, Natural Spell</p><p>Skills: Handle Animal +9, Concentration +9, Diplomacy +9, Knowledge: Nature +9</p><p>SA: Wild shape 2/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy,</p><p>Resist Nature's lure</p><p>Equipment: Lizard-hide armor, Blood Moon (+1 Vicious Longbow) , quiver of arrows,</p><p>boots of Dexterity +4</p><p></p><p>Spells: 0:5 - 1:4 - 2:4 - 3:3 -</p><p></p><p>Note: The rules say that ranged weapons can't be Vicious, but Blood Moon uses the blood of the user to inflict greater damage on her foes, and the Vicious enchantment does just that.</p><p></p><p>Darius Brokenblade, Human Male Warrior 2/Fighter 2</p><p>Str 20, Dex 12, Con 14, Int 13, Wis 8, Cha 14</p><p>Fort +7, Ref +1, Will -1</p><p>AC 18, hp 39</p><p>Atk: +11 MW Longsword 1d8+7 or MW Shortspear +10 1d8+7</p><p>Feats: Weapon Focus (longsword), Toughness, Power Attack, Combat Expertise,</p><p>Endurance.</p><p>Skills: Handle Animal +7, Climb +10</p><p></p><p>Equipment: +1 Breastplate, Masterwork Longsword, Masterwork Shortspear, Belt of</p><p>Giant Strength +4</p><p></p><p>Gon Yandel, Human Male Fighter 2/Rogue 4</p><p>Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 12</p><p>Fort +5, Ref +9, Will +2</p><p>AC 18, 35 hp</p><p>Atk: +1 Longsword +6 melee 1d8+4, MW Light crossbow +9 ranged 1d8</p><p>Feats: Combat Expertise, Improved Feint, Stealthy, Toughness, Improved Trip</p><p>Skills: Bluff +9, Diplomacy +8, Disguise +8, Hide +14, Listen +8</p><p>Move Silently +14, Spot +8, Swim +10, Tumble +12, Use Magic Device +8</p><p>SA: Sneak Attack +2d6, Trap finding, Evasion, Trap Sense +1, Uncanny Dodge</p><p></p><p>Equipment: +1 Studded Leather Armor, Throwing knife (dagger), +1 Longsword,</p><p>Masterwork Light crossbow, bolts, Wand of Cure Critical Wounds</p></blockquote><p></p>
[QUOTE="Cerulean_Wings, post: 4031404, member: 55060"] After a narrow escape from one mean giant, the group is able to look back on their recent experiences, and after seeing that they've come through these hardships, they get better, [I]stronger[/I] :D Note: I didn't forget about Gilliam, it's just he's higher level than the rest, and thus didn't level up. Vincent Ender, Elf Male Fighter 5 Str 16, Dex 10, Con 16, Int 10, Wis 14, Cha 12 Fort +7, Ref +1, Will +5 AC 22, hp 49 Atk: +10 melee MW shortspear (1d6+7) Feats: Weapon Focus (shortspear), Weapon Specialization (shortspear), Iron Will, Power Attack, Cleave Skills: Knowledge: History +4, Knowledge: Nobility +4, Ride +6 Equipment: +1 Full plate, Adamantine shortspear, Large Iron Shield, Ring of Protection +1, Ring of Fire Resistance 10 Kahleen, Half-elf Female Druid 6 Str 10, Dex 18, Con 12, Int 10, Wis 18, Cha 13 Fort +6, Ref +6, Will +9 AC 18, hp 35 Atk: +9 Blood Noon 1d8+1 +2d6 Feats: Point Blank Shot, Martial Weapon Proficiency: Longbow, Natural Spell Skills: Handle Animal +9, Concentration +9, Diplomacy +9, Knowledge: Nature +9 SA: Wild shape 2/day, Woodland Stride, Trackless Step, Natural Sense, Wild Empathy, Resist Nature's lure Equipment: Lizard-hide armor, Blood Moon (+1 Vicious Longbow) , quiver of arrows, boots of Dexterity +4 Spells: 0:5 - 1:4 - 2:4 - 3:3 - Note: The rules say that ranged weapons can't be Vicious, but Blood Moon uses the blood of the user to inflict greater damage on her foes, and the Vicious enchantment does just that. Darius Brokenblade, Human Male Warrior 2/Fighter 2 Str 20, Dex 12, Con 14, Int 13, Wis 8, Cha 14 Fort +7, Ref +1, Will -1 AC 18, hp 39 Atk: +11 MW Longsword 1d8+7 or MW Shortspear +10 1d8+7 Feats: Weapon Focus (longsword), Toughness, Power Attack, Combat Expertise, Endurance. Skills: Handle Animal +7, Climb +10 Equipment: +1 Breastplate, Masterwork Longsword, Masterwork Shortspear, Belt of Giant Strength +4 Gon Yandel, Human Male Fighter 2/Rogue 4 Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 12 Fort +5, Ref +9, Will +2 AC 18, 35 hp Atk: +1 Longsword +6 melee 1d8+4, MW Light crossbow +9 ranged 1d8 Feats: Combat Expertise, Improved Feint, Stealthy, Toughness, Improved Trip Skills: Bluff +9, Diplomacy +8, Disguise +8, Hide +14, Listen +8 Move Silently +14, Spot +8, Swim +10, Tumble +12, Use Magic Device +8 SA: Sneak Attack +2d6, Trap finding, Evasion, Trap Sense +1, Uncanny Dodge Equipment: +1 Studded Leather Armor, Throwing knife (dagger), +1 Longsword, Masterwork Light crossbow, bolts, Wand of Cure Critical Wounds [/QUOTE]
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