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unHack/Existentialism (**updated 27 Feb 2007**)
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<blockquote data-quote="Kafkonia" data-source="post: 3329219" data-attributes="member: 40261"><p><strong>Chapter the Second</strong></p><p>or, <em>Let Sleeping Bards Lie</em></p><p></p><p></p><p>When dawn breaks, Enelym summons more of Boccob's power to restore her companions to full health, and they resume their travel to Tharp, arriving after only a couple of hours. Jan and Zayna lead them to the smithy, where their Uncle Dirk is working at the forge. There is a tearful reunion, and the party chats with Dirk about the town, learning that he distrusts the recent influx of gnomes to the hamlet. This does not sit well with Jollybell, but Dirk assures her that he's not prejudiced -- why, some of his best friends are on speaking terms with people who know gnomes! He gets back in her good books by giving them directions to the inn.</p><p></p><p>Around this time, Jim wanders off on his own and is promptly forgotten about.</p><p></p><p>The five adventurers head north to the centre of town to find lodging at the inn, and come across a smoldering pile of ash and timber. Wiping off a piece of the sign, they find that this was once the "Welcome Wench Inn." A young girl approaches and lays flowers at the edge of the ruin, and when questioned reveals that she is the sole survivor of the family that ran the inn, which was burned down by an adventurer named Elmo to stop an alleged "zombie plague." She swears she will never forgive him and walks off, tears streaking her face.</p><p></p><p>Nonplussed, Our Heroes continue north, hoping that Dirk had meant another inn and had not simply neglected to mention that the only inn in town had burned down in a tragic premeditated accident. And indeed they come to the town hall, which has been converted to a temporary inn while the previous one is... indisposed.</p><p></p><p>The temporary inn proves to be little more than a large room with impromptu cots set up around the walls, with a couple of tables in the centre for those brave enough to eat there. The group of heroes order stew, bread, and cheese -- the staples of adventurers eveywhere. The innkeeper disappears through the back door, and soon the sounds of someone failing a Dex check can be heard, leaving the party a little distressed when the innkeeper returns while surreptitiously trying to wipe dirt off of the bread.</p><p></p><p>Dave from Waterdeep decides that the cots look comfortable, and passes out on one of them. The ladies prod the innkeeper for more information about the town, and learn that Dirk isn't the only one to have taken a dislike to the gnomes that have moved into town -- especially given that their devotion to Garl Glittergold has overwhelmed the human townsfolks' rather half-hearted worship of Pelor. They also inquire about "Elmo", and learn that he lives on a farm on the outside of town.</p><p></p><p>Heading first to the farm, the heroines spy a young man of no more than twelve tending to the field, and are surprised to learn that he is the infamous Elmo. They are even more surprised when he takes a swig from a bottle in a brown bag and offers to share its quite alcoholic contents with them. Some conversation ascertains that Elmo is the younger brother of a missing adventurer named Otis, who left him with their parents after the inn fire, and that the fire was set at the urging of Ernst, a retired adventurer who lives in a tower across town. Elmo is quite certain that his actions stopped a plague of zombies from erupting, and the party is unsure of what to think.</p><p></p><p>Curious, the four conscious adventurers rouse their bardic companion and drag him, only half-aware, to the Temple of Garl Glittergold to gather more information, and for Jollybell to pay her respects. A lay brother by the name of Gilgar is rather standoffish towards the party, particularly the non-gnomes, but the priest he fetches for them is quite a bit more friendly -- perhaps too friendly for Jollybell's liking. The priest graciously offers Gilgar's quarters for the adventurers to rest in overnight, should they choose to eschew the... questionable comforts of the inn; after all, Gilgar can sleep in one of the spartan cells in the basement. He neglects to ask for the lay brother's opinion on the matter.</p><p></p><p>In the mood to Gather Information -- I mean, gather information -- the party continues on their tour of Tharp, visiting the tower wherein Ernst and his partner -- no, not that kind of partner... Anyway, after some stonewalling, the party gets to speak with Ernst, who confuses them by claiming that he has met them already, but they haven't met him before; "temporal mechanics, all very confusing." Ernst confirms that he did indeed tell Elmo to start the fire, after an adventuring party he had sent to the old moat house (and which included Elmo, Otis, and a pixie) returned with the pixie carrying the plague. The five adventurers leave Elmo to his domestic squabbles, and decide to investigate further, visiting the graveyard.</p><p></p><p>Sadly, there are a number of fresh graves in the cemetery, courtesy of a certain conflagration. One of them is marked by a pixie-scaled tombstone, and has been defaced with human (and other creatures') defecation. Seeing no signs of disturbed graves, aside from the poo, and no recently disinterred ambulatory corpses, the party turn their attention to the alleged source of this alleged plague: the Moat House.</p><p></p><p>But first, it's time for a cookie.</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 3329219, member: 40261"] [B]Chapter the Second[/B] or, [i]Let Sleeping Bards Lie[/i] When dawn breaks, Enelym summons more of Boccob's power to restore her companions to full health, and they resume their travel to Tharp, arriving after only a couple of hours. Jan and Zayna lead them to the smithy, where their Uncle Dirk is working at the forge. There is a tearful reunion, and the party chats with Dirk about the town, learning that he distrusts the recent influx of gnomes to the hamlet. This does not sit well with Jollybell, but Dirk assures her that he's not prejudiced -- why, some of his best friends are on speaking terms with people who know gnomes! He gets back in her good books by giving them directions to the inn. Around this time, Jim wanders off on his own and is promptly forgotten about. The five adventurers head north to the centre of town to find lodging at the inn, and come across a smoldering pile of ash and timber. Wiping off a piece of the sign, they find that this was once the "Welcome Wench Inn." A young girl approaches and lays flowers at the edge of the ruin, and when questioned reveals that she is the sole survivor of the family that ran the inn, which was burned down by an adventurer named Elmo to stop an alleged "zombie plague." She swears she will never forgive him and walks off, tears streaking her face. Nonplussed, Our Heroes continue north, hoping that Dirk had meant another inn and had not simply neglected to mention that the only inn in town had burned down in a tragic premeditated accident. And indeed they come to the town hall, which has been converted to a temporary inn while the previous one is... indisposed. The temporary inn proves to be little more than a large room with impromptu cots set up around the walls, with a couple of tables in the centre for those brave enough to eat there. The group of heroes order stew, bread, and cheese -- the staples of adventurers eveywhere. The innkeeper disappears through the back door, and soon the sounds of someone failing a Dex check can be heard, leaving the party a little distressed when the innkeeper returns while surreptitiously trying to wipe dirt off of the bread. Dave from Waterdeep decides that the cots look comfortable, and passes out on one of them. The ladies prod the innkeeper for more information about the town, and learn that Dirk isn't the only one to have taken a dislike to the gnomes that have moved into town -- especially given that their devotion to Garl Glittergold has overwhelmed the human townsfolks' rather half-hearted worship of Pelor. They also inquire about "Elmo", and learn that he lives on a farm on the outside of town. Heading first to the farm, the heroines spy a young man of no more than twelve tending to the field, and are surprised to learn that he is the infamous Elmo. They are even more surprised when he takes a swig from a bottle in a brown bag and offers to share its quite alcoholic contents with them. Some conversation ascertains that Elmo is the younger brother of a missing adventurer named Otis, who left him with their parents after the inn fire, and that the fire was set at the urging of Ernst, a retired adventurer who lives in a tower across town. Elmo is quite certain that his actions stopped a plague of zombies from erupting, and the party is unsure of what to think. Curious, the four conscious adventurers rouse their bardic companion and drag him, only half-aware, to the Temple of Garl Glittergold to gather more information, and for Jollybell to pay her respects. A lay brother by the name of Gilgar is rather standoffish towards the party, particularly the non-gnomes, but the priest he fetches for them is quite a bit more friendly -- perhaps too friendly for Jollybell's liking. The priest graciously offers Gilgar's quarters for the adventurers to rest in overnight, should they choose to eschew the... questionable comforts of the inn; after all, Gilgar can sleep in one of the spartan cells in the basement. He neglects to ask for the lay brother's opinion on the matter. In the mood to Gather Information -- I mean, gather information -- the party continues on their tour of Tharp, visiting the tower wherein Ernst and his partner -- no, not that kind of partner... Anyway, after some stonewalling, the party gets to speak with Ernst, who confuses them by claiming that he has met them already, but they haven't met him before; "temporal mechanics, all very confusing." Ernst confirms that he did indeed tell Elmo to start the fire, after an adventuring party he had sent to the old moat house (and which included Elmo, Otis, and a pixie) returned with the pixie carrying the plague. The five adventurers leave Elmo to his domestic squabbles, and decide to investigate further, visiting the graveyard. Sadly, there are a number of fresh graves in the cemetery, courtesy of a certain conflagration. One of them is marked by a pixie-scaled tombstone, and has been defaced with human (and other creatures') defecation. Seeing no signs of disturbed graves, aside from the poo, and no recently disinterred ambulatory corpses, the party turn their attention to the alleged source of this alleged plague: the Moat House. But first, it's time for a cookie. [/QUOTE]
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