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<blockquote data-quote="Umbran" data-source="post: 5381441" data-attributes="member: 177"><p>Only if you are being very basic in setting your priorities. The business case may not be (and often isn't) quite that simple. They have a character builder, and some online game content in Dungeon and Dragon. That has driven some level of subscription. </p><p></p><p>The next business question is not just, "What is the tool most people want next?", but "What is the tool that will best drive new subscriptions and/or retention of subscriptions?"</p><p></p><p>There may also questions of opportunity costs, of which we would be completely ignorant. There's also a good argument to be made that if most or all of the other tools are supposed to integrate with the VTT, building the VTT now, so that the integration points are defined early, is best for the development of the overall suite of tools.</p><p></p><p>What most people want may be the best business decision, but there may be sound reasons for it to be otherwise, too.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5381441, member: 177"] Only if you are being very basic in setting your priorities. The business case may not be (and often isn't) quite that simple. They have a character builder, and some online game content in Dungeon and Dragon. That has driven some level of subscription. The next business question is not just, "What is the tool most people want next?", but "What is the tool that will best drive new subscriptions and/or retention of subscriptions?" There may also questions of opportunity costs, of which we would be completely ignorant. There's also a good argument to be made that if most or all of the other tools are supposed to integrate with the VTT, building the VTT now, so that the integration points are defined early, is best for the development of the overall suite of tools. What most people want may be the best business decision, but there may be sound reasons for it to be otherwise, too. [/QUOTE]
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Unhappy about the VT Announcement.
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