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<blockquote data-quote="AbdulAlhazred" data-source="post: 5381691" data-attributes="member: 82106"><p>Yeah, I think it is sort of like the problem with electric cars. You can't build the car unless you also build all the charging stations to go with it and the charging stations are worthless without the electric car. At some point someone has to bite the bullet and make some part of it all and hope they can get enough buy-in to bootstrap it to usefulness.</p><p></p><p>I think they mostly have followed a sensible strategy. First they put the magazines online and then they made a CB that is useful to pretty much any player. That established a framework for the data representations for everything in 4e and let them build a test bed for that. Same with MB and the Compendium. They are useful ENOUGH on their own to make it worth building them and they establish the data formats and presentation that can be used (as well as the core database of most game elements itself). </p><p></p><p>Now they can build a basic VTT that at worst they can beta test with and experiment with and probably pretty soon tie in with the other tools. The last component really is the whole "Online Experience" element, the meetup place where you can find games, the "store" where you can get extra content, the integrated campaign Wiki where you can put together adventures and describe your homebrew world and present it to the players, etc. </p><p></p><p>I think they are trying to build enough of each piece in steps to get to a point where it is all really maximally useful. I think at first they had grandiose ideas that it would be pretty easy and they could just build one "Gleemax" that would do it all and it would be done in 6 months or whatever. I'm not really sure why the CB and MB were EVER stand-alone apps frankly. While those could be used as a source for stuff to drop into the other tools it really makes more sense to have them all online where everything is captured into your account and you can work with it more easily. Probably it was what they could afford to do at the time and knew how to do, so they did it. Probably as well they didn't have the entire 'vision' of where they're going all in one minute either.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5381691, member: 82106"] Yeah, I think it is sort of like the problem with electric cars. You can't build the car unless you also build all the charging stations to go with it and the charging stations are worthless without the electric car. At some point someone has to bite the bullet and make some part of it all and hope they can get enough buy-in to bootstrap it to usefulness. I think they mostly have followed a sensible strategy. First they put the magazines online and then they made a CB that is useful to pretty much any player. That established a framework for the data representations for everything in 4e and let them build a test bed for that. Same with MB and the Compendium. They are useful ENOUGH on their own to make it worth building them and they establish the data formats and presentation that can be used (as well as the core database of most game elements itself). Now they can build a basic VTT that at worst they can beta test with and experiment with and probably pretty soon tie in with the other tools. The last component really is the whole "Online Experience" element, the meetup place where you can find games, the "store" where you can get extra content, the integrated campaign Wiki where you can put together adventures and describe your homebrew world and present it to the players, etc. I think they are trying to build enough of each piece in steps to get to a point where it is all really maximally useful. I think at first they had grandiose ideas that it would be pretty easy and they could just build one "Gleemax" that would do it all and it would be done in 6 months or whatever. I'm not really sure why the CB and MB were EVER stand-alone apps frankly. While those could be used as a source for stuff to drop into the other tools it really makes more sense to have them all online where everything is captured into your account and you can work with it more easily. Probably it was what they could afford to do at the time and knew how to do, so they did it. Probably as well they didn't have the entire 'vision' of where they're going all in one minute either. [/QUOTE]
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