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Unhappy with masterwork, mithral, and such
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<blockquote data-quote="Beholder Bob" data-source="post: 1914630" data-attributes="member: 12866"><p>From the SRD:</p><p></p><p><strong>Adamantine </strong>Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. An arrow could be made of adamantine, but a quarterstaff could not...Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.</p><p></p><p><strong>Mithral</strong> An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.) </p><p></p><p>My problems</p><p>It costs a flat 3000 GP to make a Adam weapon. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p>There is not pricing for mithral weapons - though they are kind enough to offer 500 GP/lb for misc items, so a mithral falchion costs 4000 GP....more then adam. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> </p><p></p><p>An Adamantine dagger <u>can</u> pierce stone, but put it on the end of a stick (i.e. a spear) and it <u>can not</u> pierce stone. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>Mithral doesn't do anything other then lower the weapons weight, which is not a real issue. A mithral axe gets no weight break! You would think the metal end being lightened would help with encumb.</p><p></p><p>My solution: A spear, wood with a metal tip, can be sundered by targeting the tip (very hard to hurt), or the wood (very easy to sunder). Destroying the wood does not destroy the head, but until a new spear is fashioned using the adamantine/mithral/whatever head, it can not be used at all. The same goes for an axe, mace, etc. In addition, mithral weapons with 50% or more wood have their weight reduced to 2/3. </p><p></p><p>I like the idea of mithral weapons, but the system does not encourage it. My solution - a mithral weapon is treated as silver for purpose of damage reduction, w/out the -1 dmg penalty associated with alchemical silver.</p><p></p><p>Pricing: pure metal is not used for armor/weapons, rather an alloy is -</p><p>Mithral is 500 GP/lb. when pure, 200 GP/lb. mix w steel</p><p>Adamantine is 1125 GP/lb. when pure 450 GP/lb. mix w steel</p><p>These alloys are 40-60 ration mix with steel.</p><p></p><p>Adamantine is very expensive to process into a weapon, costing 1000 GP + 450 GP/lb. of weapon. The core 1000 GP is for the set up required to work with adamantine - which is ruined after cooling.</p><p>Mithral is relatively easy to process into a weapon, costing 200 GP/lb. of weapon</p><p></p><p>To recover the pure metal from the alloy, it costs 10% of the total worth of the desired metal to regain it, the remaining metal becomes a worthless slag alloy. A 10 lb. sword made of mithral is 4 lb of mithral (pure), worth 2000 GP, it costs 200 GP to reclaim the metal from the alloy. The 6 lb. of steel is ruined in the process and is discarded. This is used when taking the adamantine great sword from the fire giant and melting it down for treasure...</p><p></p><p><span style="color: Red">B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1914630, member: 12866"] From the SRD: [B]Adamantine [/B]Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. An arrow could be made of adamantine, but a quarterstaff could not...Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not. [B]Mithral[/B] An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.) My problems It costs a flat 3000 GP to make a Adam weapon. :eek: There is not pricing for mithral weapons - though they are kind enough to offer 500 GP/lb for misc items, so a mithral falchion costs 4000 GP....more then adam. :mad: An Adamantine dagger [U]can[/U] pierce stone, but put it on the end of a stick (i.e. a spear) and it [U]can not[/U] pierce stone. :uhoh: Mithral doesn't do anything other then lower the weapons weight, which is not a real issue. A mithral axe gets no weight break! You would think the metal end being lightened would help with encumb. My solution: A spear, wood with a metal tip, can be sundered by targeting the tip (very hard to hurt), or the wood (very easy to sunder). Destroying the wood does not destroy the head, but until a new spear is fashioned using the adamantine/mithral/whatever head, it can not be used at all. The same goes for an axe, mace, etc. In addition, mithral weapons with 50% or more wood have their weight reduced to 2/3. I like the idea of mithral weapons, but the system does not encourage it. My solution - a mithral weapon is treated as silver for purpose of damage reduction, w/out the -1 dmg penalty associated with alchemical silver. Pricing: pure metal is not used for armor/weapons, rather an alloy is - Mithral is 500 GP/lb. when pure, 200 GP/lb. mix w steel Adamantine is 1125 GP/lb. when pure 450 GP/lb. mix w steel These alloys are 40-60 ration mix with steel. Adamantine is very expensive to process into a weapon, costing 1000 GP + 450 GP/lb. of weapon. The core 1000 GP is for the set up required to work with adamantine - which is ruined after cooling. Mithral is relatively easy to process into a weapon, costing 200 GP/lb. of weapon To recover the pure metal from the alloy, it costs 10% of the total worth of the desired metal to regain it, the remaining metal becomes a worthless slag alloy. A 10 lb. sword made of mithral is 4 lb of mithral (pure), worth 2000 GP, it costs 200 GP to reclaim the metal from the alloy. The 6 lb. of steel is ruined in the process and is discarded. This is used when taking the adamantine great sword from the fire giant and melting it down for treasure... [COLOR=Red]B:]B[/COLOR] [/QUOTE]
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