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General Tabletop Discussion
*Pathfinder & Starfinder
Unification Mechanics: The Pain Threshold
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<blockquote data-quote="DogBackward" data-source="post: 5900462" data-attributes="member: 50642"><p>It's an interesting idea, but I think you're going through a lot of hoops just to appease a few people who can't understand the subjective nature of Hit Points. There's nothing wrong with nonmagical healing if you can simply grasp the fact that Hit Points do not represent physical wounds until you've been reduced to 0 or below.</p><p></p><p>If you <em>really</em> want to model real wounds in general combat, have a Damage Threshold. If you take damage equal to your Threshold, then half of that damage is Wound Damage, and is tracked separately. Wound Damage can only be healed by magic. You can modify this threshold up and down based on the realism vs. cinema level of the campaign. This requires people to get used to tracking damage as it goes up, instead of tracking HP as they go down... but that's an easier method anyway (subtraction is slightly less intuitive than addition, to most people).</p><p></p><p>As for having a limited number of your "Hit Points" available for combat, just allow healing that isn't magical. Hell, just allow healing of 1/level/5 minutes of rest. There's nothing wrong with that unless you (mistakenly) believe all hit point damage to be in the nature of physical wounds.</p><p></p><p>I'm sorry, but I don't really see the need to bend over backward to make a system that appeals to people who want to cry "realism" when their fighter can take 10-20 direct strikes from a greatsword before dying. Hit Points are not solely physical wounds, and never have been.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5900462, member: 50642"] It's an interesting idea, but I think you're going through a lot of hoops just to appease a few people who can't understand the subjective nature of Hit Points. There's nothing wrong with nonmagical healing if you can simply grasp the fact that Hit Points do not represent physical wounds until you've been reduced to 0 or below. If you [i]really[/i] want to model real wounds in general combat, have a Damage Threshold. If you take damage equal to your Threshold, then half of that damage is Wound Damage, and is tracked separately. Wound Damage can only be healed by magic. You can modify this threshold up and down based on the realism vs. cinema level of the campaign. This requires people to get used to tracking damage as it goes up, instead of tracking HP as they go down... but that's an easier method anyway (subtraction is slightly less intuitive than addition, to most people). As for having a limited number of your "Hit Points" available for combat, just allow healing that isn't magical. Hell, just allow healing of 1/level/5 minutes of rest. There's nothing wrong with that unless you (mistakenly) believe all hit point damage to be in the nature of physical wounds. I'm sorry, but I don't really see the need to bend over backward to make a system that appeals to people who want to cry "realism" when their fighter can take 10-20 direct strikes from a greatsword before dying. Hit Points are not solely physical wounds, and never have been. [/QUOTE]
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