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General Tabletop Discussion
*Pathfinder & Starfinder
Unification Mechanics: The Pain Threshold
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<blockquote data-quote="DEFCON 1" data-source="post: 5900474" data-attributes="member: 7006"><p>I dunno... I kind of think we just keep trying to make it more complicated that it is. I just say treat it this way...</p><p></p><p>As the base... Hit Points are what they've always been. A combination of Wounds/health/fatigue/morale/luck etc. You get hit by an attack, you take damage, you lose hit points. Drop below 0 HP and you fall unconscious. You don't get Hit Points back without a magical curative spell/item, or you rest for X length of time, regaining Y Hit Points every hour/day/week or whatever. Only classes that have magical curative spells are in the game (cleric/druid/maybe bard.)</p><p></p><p>You then have the "Energy Module" you can add onto the base. This changes Hit Points by removing the assumption they include wounds/health, and instead are just fatigue/morale/luck. Every PC now gets a Second Wind ability, which they can activate with a Standard action to regain a set amount of Hit Points through no required efforts of anyone else. The Warlord also opens up as an available Class, where as part of their Class abilities they get two uses of Inspiring Word per fight, that grants another character a set amount of Hit Points. There's also a chart that says each class can only be "healed" a certain number of times before they are completely out of energy and an extended rest must occur before they can be healed again (your total number of Healing Surges, were you to use 4E parlance.)</p><p></p><p>The only thing remaining is figuring out how Dying works once you drop below 0 hit points... but other than that, things seem fairly straightforward to me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5900474, member: 7006"] I dunno... I kind of think we just keep trying to make it more complicated that it is. I just say treat it this way... As the base... Hit Points are what they've always been. A combination of Wounds/health/fatigue/morale/luck etc. You get hit by an attack, you take damage, you lose hit points. Drop below 0 HP and you fall unconscious. You don't get Hit Points back without a magical curative spell/item, or you rest for X length of time, regaining Y Hit Points every hour/day/week or whatever. Only classes that have magical curative spells are in the game (cleric/druid/maybe bard.) You then have the "Energy Module" you can add onto the base. This changes Hit Points by removing the assumption they include wounds/health, and instead are just fatigue/morale/luck. Every PC now gets a Second Wind ability, which they can activate with a Standard action to regain a set amount of Hit Points through no required efforts of anyone else. The Warlord also opens up as an available Class, where as part of their Class abilities they get two uses of Inspiring Word per fight, that grants another character a set amount of Hit Points. There's also a chart that says each class can only be "healed" a certain number of times before they are completely out of energy and an extended rest must occur before they can be healed again (your total number of Healing Surges, were you to use 4E parlance.) The only thing remaining is figuring out how Dying works once you drop below 0 hit points... but other than that, things seem fairly straightforward to me. [/QUOTE]
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Unification Mechanics: The Pain Threshold
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