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<blockquote data-quote="ren1999" data-source="post: 5908140" data-attributes="member: 85179"><p>Critical Fumbles and Hits, No, because characters don't like it when it happens to them. It also messes up my game because my monsters are challenging to the players and deadly with critical hits. Definitely NO to a critical hit on a natural 19 and 20.</p><p></p><p>Feats, Yes, as long as there are no duplicate feats. Non-casters should earn level-up feats with the same frequency as casters learn spells and prayers. </p><p></p><p>Gender Ability Score Maxes, No. </p><p></p><p>Healing Surges, O.k. as long as you explain as the number of potions, scrolls, and spells of healing that are prepared during an extended rest for every party member. When a healer heals someone during an encounter, it should expend a healing surge.</p><p></p><p>I like 4th edition's ability modifier+1/2 level applied to skill and power to-hit and damage.</p><p></p><p>I do not like automatic hit damage and half damage. How would a player like it if I said he or she automatically took 30 hit points of damage without a chance to save or use a defense?</p><p></p><p>I do not like any Vancian, must rest and re-memorize spells etc. If the player knows a power, the player should be able to chose that power from the entire list and cast that power right away. I do however like encounter and daily restrictions of powers. We'll explain them as power charges. I don't want casters casting burst spells every round. We learned this from the old D&D video games just how powerful burst powers are. </p><p></p><p>PC's should craft magic items at a gold piece cost. This will make Craft Wood, Craft Potion, Scribe Scroll important to gain as skills. It will also allow casters and craftsmen to bond and provide fun plots for campaigns if they must find things or seek to craft things in certain places.</p><p></p><p>Prestige Classes, no. In fact, make only 4 primary classes Fighter, Rogue, Cleric and Wizard and make all sub-classes a multi-class of those 4 such as Monk, Druid, Ninja, Witch.. etc..</p><p></p><p>No racial level limits, all classes and multi-classes should be limited to 30th level. After that, make them immortal characters. </p><p></p><p>Saving throws yes, defense rolls yes. Make it an Intelligence versus Will roll when a wizard casts at an enemy. But when an enemy must end a condition, make it a saving throw(1d20+will defense-10) versus the DC(10+caster's intelligence)</p><p>In other words, use Pathfinder's saving throw versus DC system when the victim must end an ongoing effect. Use 4th Edition's system when an caster attacks an enemy.</p><p></p><p>Skills, O.K. as long as you weed them out. No 2 skills should do the same thing. No skill should be like a feat or a spell or a prayer. That means that we've got to seriously think about removing the Know Skill or Knock spells so that Wizards must rely on Thieves. Also, we might want to remove Create Food & Water type spells if we are to rely on Survival Skills, Rangers, and Foraging skills. </p><p></p><p></p><p>System Shock, maybe in relation to Raise Dead. Explain your idea for it.</p><p></p><p>No going back to THAC0 and long tables for anything. Let's standardize experience points level-ups, power/feat gains, encounter and daily power restrictions and saving throw bonuses across all races and classes. Reduce the long tables that nobody can memorize. </p><p></p><p>No to weapon speed. </p><p></p><p>Yes to a possible strike and parry system to add detail to weapons combat.</p></blockquote><p></p>
[QUOTE="ren1999, post: 5908140, member: 85179"] Critical Fumbles and Hits, No, because characters don't like it when it happens to them. It also messes up my game because my monsters are challenging to the players and deadly with critical hits. Definitely NO to a critical hit on a natural 19 and 20. Feats, Yes, as long as there are no duplicate feats. Non-casters should earn level-up feats with the same frequency as casters learn spells and prayers. Gender Ability Score Maxes, No. Healing Surges, O.k. as long as you explain as the number of potions, scrolls, and spells of healing that are prepared during an extended rest for every party member. When a healer heals someone during an encounter, it should expend a healing surge. I like 4th edition's ability modifier+1/2 level applied to skill and power to-hit and damage. I do not like automatic hit damage and half damage. How would a player like it if I said he or she automatically took 30 hit points of damage without a chance to save or use a defense? I do not like any Vancian, must rest and re-memorize spells etc. If the player knows a power, the player should be able to chose that power from the entire list and cast that power right away. I do however like encounter and daily restrictions of powers. We'll explain them as power charges. I don't want casters casting burst spells every round. We learned this from the old D&D video games just how powerful burst powers are. PC's should craft magic items at a gold piece cost. This will make Craft Wood, Craft Potion, Scribe Scroll important to gain as skills. It will also allow casters and craftsmen to bond and provide fun plots for campaigns if they must find things or seek to craft things in certain places. Prestige Classes, no. In fact, make only 4 primary classes Fighter, Rogue, Cleric and Wizard and make all sub-classes a multi-class of those 4 such as Monk, Druid, Ninja, Witch.. etc.. No racial level limits, all classes and multi-classes should be limited to 30th level. After that, make them immortal characters. Saving throws yes, defense rolls yes. Make it an Intelligence versus Will roll when a wizard casts at an enemy. But when an enemy must end a condition, make it a saving throw(1d20+will defense-10) versus the DC(10+caster's intelligence) In other words, use Pathfinder's saving throw versus DC system when the victim must end an ongoing effect. Use 4th Edition's system when an caster attacks an enemy. Skills, O.K. as long as you weed them out. No 2 skills should do the same thing. No skill should be like a feat or a spell or a prayer. That means that we've got to seriously think about removing the Know Skill or Knock spells so that Wizards must rely on Thieves. Also, we might want to remove Create Food & Water type spells if we are to rely on Survival Skills, Rangers, and Foraging skills. System Shock, maybe in relation to Raise Dead. Explain your idea for it. No going back to THAC0 and long tables for anything. Let's standardize experience points level-ups, power/feat gains, encounter and daily power restrictions and saving throw bonuses across all races and classes. Reduce the long tables that nobody can memorize. No to weapon speed. Yes to a possible strike and parry system to add detail to weapons combat. [/QUOTE]
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