Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Unknown Armies Asks "What Price Will You Pay to Change the World?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TrippyHippy" data-source="post: 7716708" data-attributes="member: 27252"><p>It's more sandbox really. Book 3 is an A-Z catalogue of fairly random weirdness that you can drop into your campaign, use as characters inspiration or make the basis of a scenario.</p><p></p><p>With regards to the new edition, which I have as a backer on the kickstarter, it is visually and artistically impressive. The rules, while not especially complex in a mechanical sense (percentiles), are still a bit different to most other games. Your core stats are two-tailed psychological personality traits, which then double as your core skills. For example, you have a scale for your exposure to Violence and the more you have makes you better at engaging in a violent Struggle against others (as a skill). However, the higher your Violence rating gets, your Empathy rating gets conversely lower making it difficult to connect to others. There are five gages to track, which gives each character 10 core skills each. </p><p></p><p>Characters can also be defined by passions and obsessions (also expressed as percentiles skills), which can build into some magick (sic) systems used. Indeed, the weird stuff characters have to do to generate the magical charges necessary to do their magick can drive the narrative in some ways. Character can either be Adepts (pulling reality apart via ironic paradoxes) or Avatars (embodying a particular archetype that holds reality together) and pretty much fits into a Moorecockian world view as the backstory of the game. </p><p></p><p>The detail presented in the character profiles means that the stories are largely character driven rather than plot driven. Most characters are basically screw-ups. That said, the back catalogue has some terrific scenarios in it. I actually consider the 'One Shots' supplement to be a mini classic of sorts, because of the imagination and sheer playability of the scenarios presented.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7716708, member: 27252"] It's more sandbox really. Book 3 is an A-Z catalogue of fairly random weirdness that you can drop into your campaign, use as characters inspiration or make the basis of a scenario. With regards to the new edition, which I have as a backer on the kickstarter, it is visually and artistically impressive. The rules, while not especially complex in a mechanical sense (percentiles), are still a bit different to most other games. Your core stats are two-tailed psychological personality traits, which then double as your core skills. For example, you have a scale for your exposure to Violence and the more you have makes you better at engaging in a violent Struggle against others (as a skill). However, the higher your Violence rating gets, your Empathy rating gets conversely lower making it difficult to connect to others. There are five gages to track, which gives each character 10 core skills each. Characters can also be defined by passions and obsessions (also expressed as percentiles skills), which can build into some magick (sic) systems used. Indeed, the weird stuff characters have to do to generate the magical charges necessary to do their magick can drive the narrative in some ways. Character can either be Adepts (pulling reality apart via ironic paradoxes) or Avatars (embodying a particular archetype that holds reality together) and pretty much fits into a Moorecockian world view as the backstory of the game. The detail presented in the character profiles means that the stories are largely character driven rather than plot driven. Most characters are basically screw-ups. That said, the back catalogue has some terrific scenarios in it. I actually consider the 'One Shots' supplement to be a mini classic of sorts, because of the imagination and sheer playability of the scenarios presented. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Unknown Armies Asks "What Price Will You Pay to Change the World?"
Top