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<blockquote data-quote="overgeeked" data-source="post: 8835428" data-attributes="member: 86653"><p>Screenplays have zero character choices. The writer makes all the choices. The characters go where the writer tells them. It’s important to remember that RPGs are not stories, they’re not screenplays, they’re not stage plays, they aren’t even telenovellas.</p><p></p><p>Yes and no. Like any good story, it’s a mix of character and plot. If you’re trying to exactly replicate history, yes, choices are limited.</p><p></p><p>I disagree. They make for an interesting sandbox. The war rages around you, where do you want to go and what do you want to do? It’s no different than here’s the area you get to explore, where do you want to go and what do you want to do? The theme is slightly different. But wars can absolutely make fantastic sandboxes. I say that as someone who’s run a WW2 pulp sandbox game.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8835428, member: 86653"] Screenplays have zero character choices. The writer makes all the choices. The characters go where the writer tells them. It’s important to remember that RPGs are not stories, they’re not screenplays, they’re not stage plays, they aren’t even telenovellas. Yes and no. Like any good story, it’s a mix of character and plot. If you’re trying to exactly replicate history, yes, choices are limited. I disagree. They make for an interesting sandbox. The war rages around you, where do you want to go and what do you want to do? It’s no different than here’s the area you get to explore, where do you want to go and what do you want to do? The theme is slightly different. But wars can absolutely make fantastic sandboxes. I say that as someone who’s run a WW2 pulp sandbox game. [/QUOTE]
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