Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Until First Light (DM: TwoHeadsBarking. Judge: renau1g)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoHeadsBarking" data-source="post: 5208328" data-attributes="member: 82251"><p>Upon reaching the top of the stairs, you hear a repetition of the strange cry. You turn towards the doors and thanks to the pale moonlight you can see a horrific vision: the forest is alive with rotting corpses. Some are the bandits outside, slowly pulling themselves to their feet. Some are much older, little more than skeletons. Some are animals, wolves and deer mostly, although there might be a bear or two. There are hundreds, maybe thousands. And they are shambling towards your position. Not particularly quickly, mind you, but they are coming.</p><p></p><p>[sblock=Skill Challenge: The Siege Begins]You need to "zombie-proof" the temple as quickly as possible. So far the undead are sluggish and slow to react, an opportunity you should take as much advantage of as you can.</p><p></p><p>The DC is 15, and you need 8 successes to pass. On any turn none of you attempt a primary skill check, you will receive one automatic failure.</p><p></p><p>Primary Skills: Athletics, Dungeoneering, Religion, Thievery.</p><p>Secondary Skills: Perception, anything else you can justify (but you better have a good reason for how Streetwise is going to help).</p><p></p><p>You need to be adjacent to an entrance to fortify it. So if Zhen wants to use a box to barricade a door, he has to be next to the door, but he can assume that there is a willing box nearby.</p><p></p><p>The rocks are difficult terrain. The bookcases block movement and line of sight, but you can move between them. The braziers can be lit.</p><p></p><p>To represent you showing some hustle, on the first round you get an additional move action.[/sblock]</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 5208328, member: 82251"] Upon reaching the top of the stairs, you hear a repetition of the strange cry. You turn towards the doors and thanks to the pale moonlight you can see a horrific vision: the forest is alive with rotting corpses. Some are the bandits outside, slowly pulling themselves to their feet. Some are much older, little more than skeletons. Some are animals, wolves and deer mostly, although there might be a bear or two. There are hundreds, maybe thousands. And they are shambling towards your position. Not particularly quickly, mind you, but they are coming. [sblock=Skill Challenge: The Siege Begins]You need to "zombie-proof" the temple as quickly as possible. So far the undead are sluggish and slow to react, an opportunity you should take as much advantage of as you can. The DC is 15, and you need 8 successes to pass. On any turn none of you attempt a primary skill check, you will receive one automatic failure. Primary Skills: Athletics, Dungeoneering, Religion, Thievery. Secondary Skills: Perception, anything else you can justify (but you better have a good reason for how Streetwise is going to help). You need to be adjacent to an entrance to fortify it. So if Zhen wants to use a box to barricade a door, he has to be next to the door, but he can assume that there is a willing box nearby. The rocks are difficult terrain. The bookcases block movement and line of sight, but you can move between them. The braziers can be lit. To represent you showing some hustle, on the first round you get an additional move action.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Until First Light (DM: TwoHeadsBarking. Judge: renau1g)
Top