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General Tabletop Discussion
*Pathfinder & Starfinder
Untrained/trained Skills....Noooo!
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<blockquote data-quote="Gloombunny" data-source="post: 3806417" data-attributes="member: 54916"><p>I disliked the concept when I first heard of it, but the more I heard it talked about and the more I thought about it the better it seemed.</p><p></p><p>Yeah, it's a little weird when you look at high-level adventurers vs low-level artisans, but y'know what? I don't think that really matters. D&D is a game about adventurers. It doesn't need to flawlessly model how good the village basket-weaver is at basket-weaving. No system is going to be perfect, and if this system's imperfections have to do with high-level adventurers being really good at stuff that almost never comes up in-game anyway, then so what? Besides, it's my understanding that SWSE skills still have "trained only" uses, so the high-level guy without training is still markedly inferior to the low-level specialist in some important ways.</p><p></p><p>I'm not sure what you mean about characters not having any flavor through their skill choices. Don't you still decide which skills to be trained in and whether or not to Focus in them?</p></blockquote><p></p>
[QUOTE="Gloombunny, post: 3806417, member: 54916"] I disliked the concept when I first heard of it, but the more I heard it talked about and the more I thought about it the better it seemed. Yeah, it's a little weird when you look at high-level adventurers vs low-level artisans, but y'know what? I don't think that really matters. D&D is a game about adventurers. It doesn't need to flawlessly model how good the village basket-weaver is at basket-weaving. No system is going to be perfect, and if this system's imperfections have to do with high-level adventurers being really good at stuff that almost never comes up in-game anyway, then so what? Besides, it's my understanding that SWSE skills still have "trained only" uses, so the high-level guy without training is still markedly inferior to the low-level specialist in some important ways. I'm not sure what you mean about characters not having any flavor through their skill choices. Don't you still decide which skills to be trained in and whether or not to Focus in them? [/QUOTE]
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Untrained/trained Skills....Noooo!
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