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Untrained/trained Skills....Noooo!
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<blockquote data-quote="Tharen the Damned" data-source="post: 3806749" data-attributes="member: 17091"><p>There are two big in the skill system. If they would get rid of these, most issues would be fixed.</p><p></p><p>1) No/ not enough base knowledge. Sure you can use skills untrained but the only bonus you get is your ability bonus. That is not enough. If you get a base knowledge (say 5 ranks or so) in your untrained skills you might actually use them and succeed. This does not include skills that have to be trained.</p><p></p><p>2) linear progression. In the real world if you lear a new skill, lets say a new language, at first you progress very fast but after a while the progress slows down. You have absorbed the basics and now tackle the more complicated things. You still get better but at a slower rate. If D&D would use a skill system with diminishing returns the DCs would not have to be so ridiculous high for some tasks. A 1st level rogue can barely disable a simple trap but a high level rogue disables a magical Deathtrap with his feet while his hands are bound. Some might find this heroic. I think it is absurd.</p><p></p><p>3) Specialisation. There is no real Specialisation in D&D. Sure you can max out and add Skill Focus. But that does not simulate the total dedication for one skill enough. I would say, get rid of the x skill ranks per level per skill. Let every Player decide if he wants to specialize or stay generalist. The changes from 2) will cap the linear progression. So a Specialist will be much better than a generalist but with diminishing returns.</p><p></p><p>Combine 1) , 2) and 3) into a skill system and all PCs can try basic things like hiding or swimming and have a chance to succeed.</p></blockquote><p></p>
[QUOTE="Tharen the Damned, post: 3806749, member: 17091"] There are two big in the skill system. If they would get rid of these, most issues would be fixed. 1) No/ not enough base knowledge. Sure you can use skills untrained but the only bonus you get is your ability bonus. That is not enough. If you get a base knowledge (say 5 ranks or so) in your untrained skills you might actually use them and succeed. This does not include skills that have to be trained. 2) linear progression. In the real world if you lear a new skill, lets say a new language, at first you progress very fast but after a while the progress slows down. You have absorbed the basics and now tackle the more complicated things. You still get better but at a slower rate. If D&D would use a skill system with diminishing returns the DCs would not have to be so ridiculous high for some tasks. A 1st level rogue can barely disable a simple trap but a high level rogue disables a magical Deathtrap with his feet while his hands are bound. Some might find this heroic. I think it is absurd. 3) Specialisation. There is no real Specialisation in D&D. Sure you can max out and add Skill Focus. But that does not simulate the total dedication for one skill enough. I would say, get rid of the x skill ranks per level per skill. Let every Player decide if he wants to specialize or stay generalist. The changes from 2) will cap the linear progression. So a Specialist will be much better than a generalist but with diminishing returns. Combine 1) , 2) and 3) into a skill system and all PCs can try basic things like hiding or swimming and have a chance to succeed. [/QUOTE]
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Untrained/trained Skills....Noooo!
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