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Untrained/trained Skills....Noooo!
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<blockquote data-quote="an_idol_mind" data-source="post: 3806848" data-attributes="member: 43749"><p>I think one of the more underrated aspects of skill ranks is that they allow a character to alter their talents as they advance. As a bard, I might keep my Perform skill maxed out. But if my fighter dabbles in playing the lyre, I might want to toss a few ranks in Perform and then leave it as is, reflecting it as a talent but not one that is as well-developed as, say, his ability to intimidate people. As another example, I might have a survivalist character who spent all his life in the woods, thus having no ranks in any social skills. But if his adventures eventually bring him into dealings with a noble court, he might slowly gain some Diplomacy ranks, taking 1 or 2 as he levels up and learns about the world outside the forest. The current system allows for these little quirks, while also making it easy for folks who want to keep their best skills maxed out to do so. I don't see the Saga system as being as flexible in this way, particularly when it comes to learning new skills later in an adventuring career.</p><p></p><p>Of course, this is just my preference. 4th edition D&D seems to be developing into a game that runs counter to this and many other preferences of mine -- which is fine and dandy, as long as it ends up appealing to a broader audience. It is worth noting that the skill system is one of the easier things to tweak and house rule in the game. I could do a Saga-style skill system with 3rd edition pretty easily, and I'm pretty sure I'll be able to do a 3e-style skill system with 4th edition if I want to.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 3806848, member: 43749"] I think one of the more underrated aspects of skill ranks is that they allow a character to alter their talents as they advance. As a bard, I might keep my Perform skill maxed out. But if my fighter dabbles in playing the lyre, I might want to toss a few ranks in Perform and then leave it as is, reflecting it as a talent but not one that is as well-developed as, say, his ability to intimidate people. As another example, I might have a survivalist character who spent all his life in the woods, thus having no ranks in any social skills. But if his adventures eventually bring him into dealings with a noble court, he might slowly gain some Diplomacy ranks, taking 1 or 2 as he levels up and learns about the world outside the forest. The current system allows for these little quirks, while also making it easy for folks who want to keep their best skills maxed out to do so. I don't see the Saga system as being as flexible in this way, particularly when it comes to learning new skills later in an adventuring career. Of course, this is just my preference. 4th edition D&D seems to be developing into a game that runs counter to this and many other preferences of mine -- which is fine and dandy, as long as it ends up appealing to a broader audience. It is worth noting that the skill system is one of the easier things to tweak and house rule in the game. I could do a Saga-style skill system with 3rd edition pretty easily, and I'm pretty sure I'll be able to do a 3e-style skill system with 4th edition if I want to. [/QUOTE]
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Untrained/trained Skills....Noooo!
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