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<blockquote data-quote="Grogg of the North" data-source="post: 7196050" data-attributes="member: 6682960"><p>I had players travel through a pocket dimension that was each of the seasons. Each season was ruled by a lord. The players had to either appease the ruler of the season or kill them and take their power. Once they did that, they could travel to the next season. The PCs were also given a small token that would lead them to the next ruler of each season. </p><p></p><p>The PCs started in Spring where it was always mid morning, the sun was warm and friendly. Baby animals and fresh flowers abound. There were even easter eggs filled with small treasures scattered about. And the PCs were shrunk down to size Tiny. Suddenly that Dire Toad was a serious grapple monster. In Spring, the PCs were told by the Pixie Queen to go play a series of pranks on a forest giant that was being stubborn and ruining everyone's fun.</p><p></p><p>Spring gave way to Summer. Summer was set on the beach strewn with shipwrecks. The weather oppressively hot and had frequent thunderstorms roll through. Summer was ruled by a bronze dragon that lived in a cave near the sea. The only way to get to him was by swimming underwater. The dragon had the PCs stop some sahuagin from attacking merfolk. I had it so the sahuagin had been forced off their old hunting territories and were now raiding in order to feed themselves. It made the situation more morally gray. Also, I tried to play it where the bronze dragon, while good, was still a dragon. He was aloof and a bit of a jerk. My players really considered killing him. </p><p></p><p>Autumn was perpetually dusk. I tried to go with a harvest festival and halloween feel to everything in Autumn. Most of the area was farm lands where all the crops looked like they were ready to be gathered. There was one town that was inhabited by more monstrous individuals. Witches, werewolves, things like that. Autumn was ruled by a vampire. He had the players gather up the harvest for him. The harvest included offerings of all the crops that were grown and, on one cart in the wagon train, people from each village. The sick, the old, those that couldn't work the fields due to injury. All of them on the cart. When the PCs talked to them, the harvested people spoke about what a great honor it was to go to their lord. How they were able to help their community by doing this. And, I think, I had one of the elders on the cart talk about how they were ready for what was to come and was at peace with it. The players were furious and angrily confronted the vampire. The Lord of Autumn calmly explained about how, yes, some of them would be food for himself but it was an entirely voluntary position and that most of the harvested people would be transformed into guardians (Candy corn themed golems) that would protect the lands from monsters in the mountains. The party eventually came to blows with the Lord of Autumn and wound up killing him. </p><p></p><p>Winter was last. It was freezing cold, always night and filled with deep snow. The party had to move through a boreal forest into the mountains to meet the Lord of Winter, a frost giant jarl. He demanded to be entertained and tossed the party into a maze. In the maze were winter wolves that chased the group as they searched for the exit. Divination magic was forbidden within in the maze as that would be "cheating". If the PCs stopped to fight the wolves they could kill them. But every time they did that, the wolves return in a few rounds and there would be more of them. The wolves always knew where the PCs were in the maze. Once the PCs reached the end of the maze they left the pocket dimension and were back in the Prime.</p><p></p><p>I <em>may</em> still have my notes on this set of dungeon. If you need more info, let me know.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 7196050, member: 6682960"] I had players travel through a pocket dimension that was each of the seasons. Each season was ruled by a lord. The players had to either appease the ruler of the season or kill them and take their power. Once they did that, they could travel to the next season. The PCs were also given a small token that would lead them to the next ruler of each season. The PCs started in Spring where it was always mid morning, the sun was warm and friendly. Baby animals and fresh flowers abound. There were even easter eggs filled with small treasures scattered about. And the PCs were shrunk down to size Tiny. Suddenly that Dire Toad was a serious grapple monster. In Spring, the PCs were told by the Pixie Queen to go play a series of pranks on a forest giant that was being stubborn and ruining everyone's fun. Spring gave way to Summer. Summer was set on the beach strewn with shipwrecks. The weather oppressively hot and had frequent thunderstorms roll through. Summer was ruled by a bronze dragon that lived in a cave near the sea. The only way to get to him was by swimming underwater. The dragon had the PCs stop some sahuagin from attacking merfolk. I had it so the sahuagin had been forced off their old hunting territories and were now raiding in order to feed themselves. It made the situation more morally gray. Also, I tried to play it where the bronze dragon, while good, was still a dragon. He was aloof and a bit of a jerk. My players really considered killing him. Autumn was perpetually dusk. I tried to go with a harvest festival and halloween feel to everything in Autumn. Most of the area was farm lands where all the crops looked like they were ready to be gathered. There was one town that was inhabited by more monstrous individuals. Witches, werewolves, things like that. Autumn was ruled by a vampire. He had the players gather up the harvest for him. The harvest included offerings of all the crops that were grown and, on one cart in the wagon train, people from each village. The sick, the old, those that couldn't work the fields due to injury. All of them on the cart. When the PCs talked to them, the harvested people spoke about what a great honor it was to go to their lord. How they were able to help their community by doing this. And, I think, I had one of the elders on the cart talk about how they were ready for what was to come and was at peace with it. The players were furious and angrily confronted the vampire. The Lord of Autumn calmly explained about how, yes, some of them would be food for himself but it was an entirely voluntary position and that most of the harvested people would be transformed into guardians (Candy corn themed golems) that would protect the lands from monsters in the mountains. The party eventually came to blows with the Lord of Autumn and wound up killing him. Winter was last. It was freezing cold, always night and filled with deep snow. The party had to move through a boreal forest into the mountains to meet the Lord of Winter, a frost giant jarl. He demanded to be entertained and tossed the party into a maze. In the maze were winter wolves that chased the group as they searched for the exit. Divination magic was forbidden within in the maze as that would be "cheating". If the PCs stopped to fight the wolves they could kill them. But every time they did that, the wolves return in a few rounds and there would be more of them. The wolves always knew where the PCs were in the maze. Once the PCs reached the end of the maze they left the pocket dimension and were back in the Prime. I [I]may[/I] still have my notes on this set of dungeon. If you need more info, let me know. [/QUOTE]
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