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Up from the Dust: Characters
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<blockquote data-quote="Vargo" data-source="post: 1828216" data-attributes="member: 4436"><p><strong>Vargo, Human Cleric</strong></p><p></p><p>Vargo :Male Human Cleric5; CR 5; Medium HUMANOID; HD (5d8)+10; hp 36; Init +0 (+0 Dex, +0 Misc); Spd Walk 20'; AC 18 (flatfooted 18, touch 10); Base Atk +3; Grp +4; Atk +5 Melee (1d8+1/20/x2, Morningstar (Masterwork/Cold Iron) ); Atk +4 Melee (1d4+1/19-20/x2, Dagger ); Atk +3 Ranged (1d4/19-20/x2, Dagger (Thrown) , Range 10' ); Atk +5 Melee (1d8+2/20/x2, *Morningstar (Masterwork/+1 (Enhancement to Weapon or Ammunition)) ); Atk +4 Melee (1d6+1/20/x3, Shortspear ); Atk +3 Ranged (1d6/20/x3, Shortspear (Thrown) , Range 20' ); SA: Rebuke Undead (Su) 4/day (turn level 5) (turn damage 2d6+6), Spontaneous casting; Vision: Normal; AL: LN; SV: Fort +7, Ref +2, Will +8; STR 12, DEX 10, CON 14, INT 14, WIS 17, CHA 12 </p><p>Skills and Feats: Concentration +10, Heal +11, Knowledge (Religion) +10, Knowledge (The Planes) +10, Spellcraft +10, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Augment Summoning, Extend Spell, Shield Proficiency, Simple Weapon Proficiency, Spell Focus (Conjuration).</p><p>Possessions: Breastplate (Masterwork/+1 (Enhancement to Armor)); Cloak of Resistance +1; Morningstar (Masterwork/+1 (Enhancement to Weapon or Ammunition)); Traveler's Outfit; Shield, Heavy; Signet Ring; Case (Map or Scroll) [ ]; Case (Map or Scroll) [ Paper (Sheet) (x10); ]; Handy Haversack [ Acid (Flask) (x4); Crowbar; Dagger; Flint and Steel; Grappling Hook; Holy Symbol (Silver); Holy Water (Flask) (x2); Ink (1 Oz. Vial) (x2); Inkpen (x2); Lantern (Bullseye); Oil (1 Pt. Flask) (x4); Alchemist's Fire (Flask) (x2); Cold Weather Outfit; Explorer's Outfit; Scholar's Outfit; Case (Map or Scroll); Pole (10 Ft.); Rope (Silk/50 Ft.) (x2); Sealing Wax; Shortspear (x4); Smokestick (x2); Soap (Per Lb.); Bedroll; Spade or Shovel; Sunrod (x4); Tent; Tindertwig (x4); Blanket (Winter) (x2); Block and Tackle; Caltrops (x4); Case (Map or Scroll); Chain (10 Ft.); Chalk (1 piece) (x5); Potion of Cure Light Wounds (x2); Wand of Cure Light Wounds; Morningstar (Masterwork/Cold Iron); ]; Warhorse (Light) [ Barding (Studded Leather); Saddle (Military); ]; </p><p>Deity: None; Domains: Madness (); Knowledge (All knowledge skills are class skills. You cast divinations at +1 caster level.); </p><p></p><p>Spells Known (Clr 5/4+1/3+1/2+1. DC 13/14/15/16)</p><p></p><p>Background: Vargo is a member of the ancient order of the Prisonkeepers. The Prisonkeepers were founded after the imprisonment of Tharizdun (or other Cthulhoid critter in whatever campaign) for the sole purpose of draining his divine power so that he cannot use it to escape. Each day, the Prisonkeepers draw energy away from Tharizdun and use it to fuel their own abilities - which come at a steep price. Madness is common in the Prisonkeepers, as the touch of Tharizdun's corrupting power eventually will poison even the most pure soul. Their ranks are drawn from orphans and outcasts, yet their role is essential - without their constant draining of Tharizdun's powers, he would break free from his prison and destroy the world.</p><p></p><p>Vargo is beginning to feel the touch of madness - he is starting to hoard objects that he thinks might be "useful". Right now he's actually hoarding useful objects, but who knows how long that will last? He's always on the lookout for extradimensional storage devices, to increase his ability to hoard.</p></blockquote><p></p>
[QUOTE="Vargo, post: 1828216, member: 4436"] [b]Vargo, Human Cleric[/b] Vargo :Male Human Cleric5; CR 5; Medium HUMANOID; HD (5d8)+10; hp 36; Init +0 (+0 Dex, +0 Misc); Spd Walk 20'; AC 18 (flatfooted 18, touch 10); Base Atk +3; Grp +4; Atk +5 Melee (1d8+1/20/x2, Morningstar (Masterwork/Cold Iron) ); Atk +4 Melee (1d4+1/19-20/x2, Dagger ); Atk +3 Ranged (1d4/19-20/x2, Dagger (Thrown) , Range 10' ); Atk +5 Melee (1d8+2/20/x2, *Morningstar (Masterwork/+1 (Enhancement to Weapon or Ammunition)) ); Atk +4 Melee (1d6+1/20/x3, Shortspear ); Atk +3 Ranged (1d6/20/x3, Shortspear (Thrown) , Range 20' ); SA: Rebuke Undead (Su) 4/day (turn level 5) (turn damage 2d6+6), Spontaneous casting; Vision: Normal; AL: LN; SV: Fort +7, Ref +2, Will +8; STR 12, DEX 10, CON 14, INT 14, WIS 17, CHA 12 Skills and Feats: Concentration +10, Heal +11, Knowledge (Religion) +10, Knowledge (The Planes) +10, Spellcraft +10, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Augment Summoning, Extend Spell, Shield Proficiency, Simple Weapon Proficiency, Spell Focus (Conjuration). Possessions: Breastplate (Masterwork/+1 (Enhancement to Armor)); Cloak of Resistance +1; Morningstar (Masterwork/+1 (Enhancement to Weapon or Ammunition)); Traveler's Outfit; Shield, Heavy; Signet Ring; Case (Map or Scroll) [ ]; Case (Map or Scroll) [ Paper (Sheet) (x10); ]; Handy Haversack [ Acid (Flask) (x4); Crowbar; Dagger; Flint and Steel; Grappling Hook; Holy Symbol (Silver); Holy Water (Flask) (x2); Ink (1 Oz. Vial) (x2); Inkpen (x2); Lantern (Bullseye); Oil (1 Pt. Flask) (x4); Alchemist's Fire (Flask) (x2); Cold Weather Outfit; Explorer's Outfit; Scholar's Outfit; Case (Map or Scroll); Pole (10 Ft.); Rope (Silk/50 Ft.) (x2); Sealing Wax; Shortspear (x4); Smokestick (x2); Soap (Per Lb.); Bedroll; Spade or Shovel; Sunrod (x4); Tent; Tindertwig (x4); Blanket (Winter) (x2); Block and Tackle; Caltrops (x4); Case (Map or Scroll); Chain (10 Ft.); Chalk (1 piece) (x5); Potion of Cure Light Wounds (x2); Wand of Cure Light Wounds; Morningstar (Masterwork/Cold Iron); ]; Warhorse (Light) [ Barding (Studded Leather); Saddle (Military); ]; Deity: None; Domains: Madness (); Knowledge (All knowledge skills are class skills. You cast divinations at +1 caster level.); Spells Known (Clr 5/4+1/3+1/2+1. DC 13/14/15/16) Background: Vargo is a member of the ancient order of the Prisonkeepers. The Prisonkeepers were founded after the imprisonment of Tharizdun (or other Cthulhoid critter in whatever campaign) for the sole purpose of draining his divine power so that he cannot use it to escape. Each day, the Prisonkeepers draw energy away from Tharizdun and use it to fuel their own abilities - which come at a steep price. Madness is common in the Prisonkeepers, as the touch of Tharizdun's corrupting power eventually will poison even the most pure soul. Their ranks are drawn from orphans and outcasts, yet their role is essential - without their constant draining of Tharizdun's powers, he would break free from his prison and destroy the world. Vargo is beginning to feel the touch of madness - he is starting to hoard objects that he thinks might be "useful". Right now he's actually hoarding useful objects, but who knows how long that will last? He's always on the lookout for extradimensional storage devices, to increase his ability to hoard. [/QUOTE]
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