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Up from the Dust: Characters
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<blockquote data-quote="Kelleris" data-source="post: 1832218" data-attributes="member: 19130"><p><strong>Adauth Mirorwyn</strong></p><p></p><p><em>Male Human (mirrorcursed)</em></p><p><em>Bard 8/Marshal 3</em></p><p><em>Chaotic Good</em></p><p></p><p><strong>Size:</strong> M (6', 0"; 197 lbs.)</p><p><strong>HD:</strong> 8d6 plus 3d8</p><p><strong>HP:</strong> 48</p><p><strong>Initiative:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 21, 18 flat-footed, 12 touch (+2 Dex, +7 <em>chain shirt +3</em>, +1 mithril dastana, +1 deflection)</p><p><strong>BAB:</strong> +8/+3</p><p><strong>XP:</strong> 55,000 / 66,000 for level 12</p><p></p><p></p><p><strong>Attributes:</strong></p><p></p><p><strong>Str:</strong> 22 (+6) [13 pts, +1 level, +4 item]</p><p><strong>Dex:</strong> 14 (+2) [6 pts]</p><p><strong>Con:</strong> 10 (+0) [0 pts, +2 item]</p><p><strong>Int:</strong> 14 (+2) [6 pts]</p><p><strong>Wis:</strong> 13 (+1) [5 pts]</p><p><strong>Cha:</strong> 18 (+4) [8 pts, +1 level, +2 item]</p><p></p><p></p><p><strong>Attacks:</strong></p><p><em>Cleavastator</em> +16/+11 (2d8+10, 19-20/x2)</p><p></p><p><em>Melee Attack Modifier:</em> +14 (8 BAB, +6 Str)</p><p><em>Ranged Attack Modifier:</em> +10 (8 BAB, +2 Dex)</p><p></p><p></p><p><strong>Saves:</strong></p><p></p><p><strong>Fort:</strong> +6 (5 base, +0 Con, +1 resistance)</p><p><strong>Ref:</strong> +10 (7 base, +2 Dex, +1 resistance)</p><p><strong>Will:</strong> +11 (9 base, +1 Wis, +1 resistance)</p><p></p><p></p><p><strong>Skills:</strong></p><p></p><p><em>Bluff:</em> +9 (5 ranks, +4 Cha)</p><p><em>Diplomacy:</em> +22 (9 ranks, +4 Cha, +3 Skill Focus, +4 synergy)</p><p><em>Gather Information:</em> +14 (10 ranks, +4 Cha)</p><p><em>Hide:</em> +14 (11 ranks, +2 Dex, +1 Circumstance)</p><p><em>Intimidate:</em> +21 (13 ranks, +4 Cha, +2 Steely Gaze, +2 synergy)</p><p><em>Jump:</em> +20 (13 ranks, +5 Str, +2 synergy)</p><p><em>Knowledge (history):</em> +10 (8 ranks, +2 Int)</p><p><em>Listen:</em> +10 (9 ranks, +1 Wis)</p><p><em>Move Silently:</em> +8 (5 ranks, +2 Dex, +1 Circumstance)</p><p><em>Perform (oratory):</em> +17 (13 ranks, +4 Cha)</p><p><em>Sense Motive:</em> +10 (9 ranks, +1 Wis)</p><p><em>Spellcraft:</em> +12 (10 ranks, +2 Int)</p><p><em>Tumble:</em> +9 (5 ranks, +2 Dex, +2 synergy)</p><p></p><p></p><p><strong>Feats:</strong></p><p></p><p>Power Attack (human bonus)</p><p>Steely Gaze (lvl 1)</p><p>Exotic Weapon Proficiency (fullblade) (lvl 3)</p><p>Skill Focus (diplomacy) (Marshal 1)</p><p>Arcane Strike (lvl 6)</p><p>Raptor School (lvl 9)</p><p></p><p></p><p><strong>Class Abilities:</strong></p><p></p><p>bardic knowledge +14</p><p>bardic music 8/day:</p><p>countersong</p><p>fascinate</p><p>inspire courage +2</p><p>inspire competence</p><p>suggestion</p><p></p><p>minor aura (master of tactics) - Cha bonus on damage rolls when flanking</p><p>minor aura (motivate Dexterity) - Cha bonus on Initiative and Dex-based skills</p><p>major aura (motivate attack) - +1 bonus on melee attack rolls</p><p></p><p></p><p><strong>Racial Abilities:</strong></p><p></p><p>human bonus feat</p><p>4 skill points at 1st level</p><p>1 extra skill point per additional level</p><p></p><p></p><p><strong>Languages:</strong></p><p></p><p>Common</p><p>Dwarven</p><p>Celestial</p><p></p><p></p><p><strong>Spell Points:</strong> 26</p><p><strong>Spells Known:</strong></p><p><strong>Cantrips -</strong> <em>detect magic</em>, <em>footpad's grace</em>, <em>ghost sound</em>, <em>light</em>, <em>message</em>, <em>prestidigitation</em></p><p><strong>1st -</strong> <em>distract assailant</em>, <em>grease</em>, <em>inspirational boost</em>, <em>swift expeditious retreat</em></p><p><strong>2nd -</strong> <em>glitterdust</em>, <em>heroism</em>, <em>invisibility</em>, <em>tactical precision</em></p><p><strong>3rd -</strong> <em>clairaudience/clairvoyance</em>, <em>fear</em>, <em>glibness</em></p><p></p><p></p><p><strong>Equipment:</strong></p><p></p><p>Cleavastator (adamantine +1 vicious fullblade) [23 lbs.]</p><p>+3 mithril chain shirt [13 lbs.]</p><p>mithril dastana [3 lbs.]</p><p></p><p><em>amulet of charisma +2</em> [--]</p><p><em>belt of constitution +2</em> [2 lbs.]</p><p><em>the book of timely advice, volumes two and three</em> [17 lbs.]</p><p><em>boots of speed</em> [1 lb.]</p><p><em>cloak of resistance +1</em> [3 lbs.]</p><p><em>gauntlets of ogre power +4</em> [4 lbs.]</p><p><em>wand of cure light wounds</em> [1 lb.]</p><p><em>ring of protection +1</em> [--]</p><p>Belt Pouch [10 lbs.]</p><p>- 3 springwalls [3 lbs.]</p><p>- 3 vials of acid [3 lbs.]</p><p>- 3 vials of alchemist's fire [3 lbs.]</p><p>- 2 vials of antitoxin [-- lbs.]</p><p>- earplugs</p><p>Wrist Sheath [1 lb.]</p><p>- Dagger, Masterwork [1 lb.]</p><p>Forester's Cloak [3 lbs.]</p><p>Soft-Soled Shoes [Included in Outfit]</p><p>Backpack [51 lbs.]</p><p>- 3 vials bladefire [3 lbs.]</p><p>- 3 day's trail rations [7 lbs.]</p><p>- waterskin [4 lbs.]</p><p>- flint and steel [-- lbs.]</p><p>- whetstone [1 lb.]</p><p>- fireproof gloves [3 lbs.]</p><p>- explorer's outfit [8 lbs.]</p><p>- swimmer's kit [5 lbs.]</p><p>- climber's kit [5 lbs.]</p><p>- one-person tent [10 lbs.]</p><p>- scroll tube [1 lb.]</p><p>-- 50 sheets paper [-- lbs.]</p><p>- 3 vials black ink, 1 purple, 1 red, 1 blue, 1 green [-- lbs.]</p><p>- bullseye lantern [3 lbs.]</p><p>Spell Component Pouch [5 lbs.]</p><p>Traveler's Outfit (4 lbs.)</p><p></p><p>87 gold, 49 silver</p><p></p><p>Carrying 139 lbs.</p><p></p><p><strong>Load:</strong> light 173, medium 346, heavy 520, lift 1040, drag 2600</p><p></p><p></p><p><em>The Book of Timely Advice, Volumes Two and Three:</em> This heavy book holds the notes of a long line of bards on the mannerisms and skills of their companions, as well as a great deal of constructive commentary on the same. Anyone who has read the book thoroughly (which takes about a week) is in an excellent position to give unsolicited advice to others: anyone who has devoted at least 2 Perform (oratory) ranks to the <em>book of timely advice</em> may grant a +5 bonus when inspiring confidence, rather than the usual +2 bonus. The discovery of this book, which Adauth adds to constantly, has only encouraged Adauth's tendency to tell his companions how to do their job. The effectiveness of the advice does tend to outweight the annoyance of getting it, of course. This item is one of a set of three books, all of which Adauth would very much like to track down. Each additional volume adds an additional +3 to the bonus granted by inspire confidence. Mastering a second volume requires 2 additional ranks of Perform (oratory); mastering the complete set requires an additional 5 ranks.</p><p></p><p></p><p><strong>Description:</strong></p><p>Adauth is a tall, muscular man, unusually so for a bard. His appearance tends to intimidate those who aren't familiar with his lack of stamina in combat - a handsome, tanned face with green eyes and a mop of brown hair above carefully-maintained armor and practical clothing. He has slung in a baldric on his back an almost ridiculously-outsized sword, which he jokingly refers to as "Cleavastator." His hands are wrapped in heavy iron gauntlets which contrast sharply with his light mithril armor, and he keeps a heavy book bound in steel and bronze at his hip.</p><p></p><p><strong>Background:</strong></p><p>Adauth was once a noble-born soldier in Erfelheim, a northern kingdom that has since been razed by marauding humanoids, an excellent leader known for his tactical mind and oratorical skills. A series of "prophetic" dreams led him to make a series of disasterous blunders on the field, however, and he was exiled for his incompetence. He turned his native speaking ability into a profitable vocation as he wandered in the years that followed, and gradually eased into the bardic lifestyle.</p><p></p><p>For several years he simply traveled where his feet took him, with nothing better to do and little in the way of plans for the future. That all changed when the dreams began again, this time with no pretenses to prophetic content. They were clearly driving him to do something, for whatever reason. For the most part, Adauth ignores them; they have nothing specific about them beyond the compulsion to act in certain minor ways - to give a gold piece to a random commoner, to talk down the participants in a bar fight, to go after this criminal and not another when bounty hunting. There has been nothing thus far that would force a major change in his life. Nevertheless, the dreams make Adauth deeply uneasy when he allows himself to think about them.</p><p></p><p>His life continued in much the same vein for a while, but has recently taken a new turn. He has gained new companions, and has finally begun making the friends and enemies someone of his accomplishment should have. It's a new situation for him, but he is both cunning and charismatic; he believes it is only a matter of time before he stumbles on something that will make his life something of import again.</p><p></p><p>(OOC: Adauth is a bit of a blank slate at this point. He was made for a one-shot that turned into a multi-session game and then died just as I really began to warm up to him. The dreams and "mirrorcursed" tag tie into a sort of metabackground I have, but you can do whatever you like with it.)</p><p></p><p></p><p><strong>Personality:</strong> Adauth is a believer in Saobanism, a philosophy that advocates both preparedness and the pro-active approach of the adventurer, among other things. He will actively seek out trouble, but will never engage it recklessly, a contrast that often confuses opponents. He trusts his wits and his strength to get him out of any situation, and strives to keep the tools and cultivate the abilities necessary to implement any plan that might occur to him.</p><p></p><p>Most of the time, Adauth is cheerful and energetic, but whenever the dream-compulsion forces him to do something, however minor, he will sour for a time. The one nasty edge to his personality is his disrespect for those not cut out for the adventuring life - as he sees things, the real changes in the world take place in the cracks and fissures where others fear to tread. The unadventurous are at best confused and at worst childlike for refusing the pragmatic responsibilities that the world forces upon them at every turn. The one plea from good-aligned folks that almost never works on him is "please save us from the monster so we can get back to our farming." He would almost certainly kill the thing anyway, but would be tempted to let it do a little property damage first, just to shake things up a little.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 1832218, member: 19130"] [B]Adauth Mirorwyn[/B] [I]Male Human (mirrorcursed) Bard 8/Marshal 3 Chaotic Good[/I] [B]Size:[/B] M (6', 0"; 197 lbs.) [B]HD:[/B] 8d6 plus 3d8 [B]HP:[/B] 48 [B]Initiative:[/B] +2 (+2 Dex) [B]Speed:[/B] 30 ft. [B]AC:[/B] 21, 18 flat-footed, 12 touch (+2 Dex, +7 [I]chain shirt +3[/I], +1 mithril dastana, +1 deflection) [B]BAB:[/B] +8/+3 [B]XP:[/B] 55,000 / 66,000 for level 12 [B]Attributes:[/B] [B]Str:[/B] 22 (+6) [13 pts, +1 level, +4 item] [B]Dex:[/B] 14 (+2) [6 pts] [B]Con:[/B] 10 (+0) [0 pts, +2 item] [B]Int:[/B] 14 (+2) [6 pts] [B]Wis:[/B] 13 (+1) [5 pts] [B]Cha:[/B] 18 (+4) [8 pts, +1 level, +2 item] [B]Attacks:[/B] [I]Cleavastator[/I] +16/+11 (2d8+10, 19-20/x2) [I]Melee Attack Modifier:[/I] +14 (8 BAB, +6 Str) [I]Ranged Attack Modifier:[/I] +10 (8 BAB, +2 Dex) [B]Saves:[/B] [B]Fort:[/B] +6 (5 base, +0 Con, +1 resistance) [B]Ref:[/B] +10 (7 base, +2 Dex, +1 resistance) [B]Will:[/B] +11 (9 base, +1 Wis, +1 resistance) [B]Skills:[/B] [I]Bluff:[/I] +9 (5 ranks, +4 Cha) [I]Diplomacy:[/I] +22 (9 ranks, +4 Cha, +3 Skill Focus, +4 synergy) [I]Gather Information:[/I] +14 (10 ranks, +4 Cha) [I]Hide:[/I] +14 (11 ranks, +2 Dex, +1 Circumstance) [I]Intimidate:[/I] +21 (13 ranks, +4 Cha, +2 Steely Gaze, +2 synergy) [I]Jump:[/I] +20 (13 ranks, +5 Str, +2 synergy) [I]Knowledge (history):[/I] +10 (8 ranks, +2 Int) [I]Listen:[/I] +10 (9 ranks, +1 Wis) [I]Move Silently:[/I] +8 (5 ranks, +2 Dex, +1 Circumstance) [I]Perform (oratory):[/I] +17 (13 ranks, +4 Cha) [I]Sense Motive:[/I] +10 (9 ranks, +1 Wis) [I]Spellcraft:[/I] +12 (10 ranks, +2 Int) [I]Tumble:[/I] +9 (5 ranks, +2 Dex, +2 synergy) [B]Feats:[/B] Power Attack (human bonus) Steely Gaze (lvl 1) Exotic Weapon Proficiency (fullblade) (lvl 3) Skill Focus (diplomacy) (Marshal 1) Arcane Strike (lvl 6) Raptor School (lvl 9) [B]Class Abilities:[/B] bardic knowledge +14 bardic music 8/day: countersong fascinate inspire courage +2 inspire competence suggestion minor aura (master of tactics) - Cha bonus on damage rolls when flanking minor aura (motivate Dexterity) - Cha bonus on Initiative and Dex-based skills major aura (motivate attack) - +1 bonus on melee attack rolls [B]Racial Abilities:[/B] human bonus feat 4 skill points at 1st level 1 extra skill point per additional level [B]Languages:[/B] Common Dwarven Celestial [b]Spell Points:[/b] 26 [b]Spells Known:[/b] [b]Cantrips -[/b] [i]detect magic[/i], [i]footpad's grace[/i], [i]ghost sound[/i], [i]light[/i], [i]message[/i], [i]prestidigitation[/i] [b]1st -[/b] [i]distract assailant[/i], [i]grease[/i], [i]inspirational boost[/i], [i]swift expeditious retreat[/i] [b]2nd -[/b] [i]glitterdust[/i], [i]heroism[/i], [i]invisibility[/i], [i]tactical precision[/i] [b]3rd -[/b] [i]clairaudience/clairvoyance[/i], [i]fear[/i], [i]glibness[/i] [B]Equipment:[/B] Cleavastator (adamantine +1 vicious fullblade) [23 lbs.] +3 mithril chain shirt [13 lbs.] mithril dastana [3 lbs.] [I]amulet of charisma +2[/I] [--] [I]belt of constitution +2[/I] [2 lbs.] [I]the book of timely advice, volumes two and three[/I] [17 lbs.] [I]boots of speed[/I] [1 lb.] [I]cloak of resistance +1[/I] [3 lbs.] [I]gauntlets of ogre power +4[/I] [4 lbs.] [I]wand of cure light wounds[/I] [1 lb.] [I]ring of protection +1[/i] [--] Belt Pouch [10 lbs.] - 3 springwalls [3 lbs.] - 3 vials of acid [3 lbs.] - 3 vials of alchemist's fire [3 lbs.] - 2 vials of antitoxin [-- lbs.] - earplugs Wrist Sheath [1 lb.] - Dagger, Masterwork [1 lb.] Forester's Cloak [3 lbs.] Soft-Soled Shoes [Included in Outfit] Backpack [51 lbs.] - 3 vials bladefire [3 lbs.] - 3 day's trail rations [7 lbs.] - waterskin [4 lbs.] - flint and steel [-- lbs.] - whetstone [1 lb.] - fireproof gloves [3 lbs.] - explorer's outfit [8 lbs.] - swimmer's kit [5 lbs.] - climber's kit [5 lbs.] - one-person tent [10 lbs.] - scroll tube [1 lb.] -- 50 sheets paper [-- lbs.] - 3 vials black ink, 1 purple, 1 red, 1 blue, 1 green [-- lbs.] - bullseye lantern [3 lbs.] Spell Component Pouch [5 lbs.] Traveler's Outfit (4 lbs.) 87 gold, 49 silver Carrying 139 lbs. [B]Load:[/B] light 173, medium 346, heavy 520, lift 1040, drag 2600 [i]The Book of Timely Advice, Volumes Two and Three:[/i] This heavy book holds the notes of a long line of bards on the mannerisms and skills of their companions, as well as a great deal of constructive commentary on the same. Anyone who has read the book thoroughly (which takes about a week) is in an excellent position to give unsolicited advice to others: anyone who has devoted at least 2 Perform (oratory) ranks to the [i]book of timely advice[/i] may grant a +5 bonus when inspiring confidence, rather than the usual +2 bonus. The discovery of this book, which Adauth adds to constantly, has only encouraged Adauth's tendency to tell his companions how to do their job. The effectiveness of the advice does tend to outweight the annoyance of getting it, of course. This item is one of a set of three books, all of which Adauth would very much like to track down. Each additional volume adds an additional +3 to the bonus granted by inspire confidence. Mastering a second volume requires 2 additional ranks of Perform (oratory); mastering the complete set requires an additional 5 ranks. [B]Description:[/B] Adauth is a tall, muscular man, unusually so for a bard. His appearance tends to intimidate those who aren't familiar with his lack of stamina in combat - a handsome, tanned face with green eyes and a mop of brown hair above carefully-maintained armor and practical clothing. He has slung in a baldric on his back an almost ridiculously-outsized sword, which he jokingly refers to as "Cleavastator." His hands are wrapped in heavy iron gauntlets which contrast sharply with his light mithril armor, and he keeps a heavy book bound in steel and bronze at his hip. [B]Background:[/B] Adauth was once a noble-born soldier in Erfelheim, a northern kingdom that has since been razed by marauding humanoids, an excellent leader known for his tactical mind and oratorical skills. A series of "prophetic" dreams led him to make a series of disasterous blunders on the field, however, and he was exiled for his incompetence. He turned his native speaking ability into a profitable vocation as he wandered in the years that followed, and gradually eased into the bardic lifestyle. For several years he simply traveled where his feet took him, with nothing better to do and little in the way of plans for the future. That all changed when the dreams began again, this time with no pretenses to prophetic content. They were clearly driving him to do something, for whatever reason. For the most part, Adauth ignores them; they have nothing specific about them beyond the compulsion to act in certain minor ways - to give a gold piece to a random commoner, to talk down the participants in a bar fight, to go after this criminal and not another when bounty hunting. There has been nothing thus far that would force a major change in his life. Nevertheless, the dreams make Adauth deeply uneasy when he allows himself to think about them. His life continued in much the same vein for a while, but has recently taken a new turn. He has gained new companions, and has finally begun making the friends and enemies someone of his accomplishment should have. It's a new situation for him, but he is both cunning and charismatic; he believes it is only a matter of time before he stumbles on something that will make his life something of import again. (OOC: Adauth is a bit of a blank slate at this point. He was made for a one-shot that turned into a multi-session game and then died just as I really began to warm up to him. The dreams and "mirrorcursed" tag tie into a sort of metabackground I have, but you can do whatever you like with it.) [B]Personality:[/B] Adauth is a believer in Saobanism, a philosophy that advocates both preparedness and the pro-active approach of the adventurer, among other things. He will actively seek out trouble, but will never engage it recklessly, a contrast that often confuses opponents. He trusts his wits and his strength to get him out of any situation, and strives to keep the tools and cultivate the abilities necessary to implement any plan that might occur to him. Most of the time, Adauth is cheerful and energetic, but whenever the dream-compulsion forces him to do something, however minor, he will sour for a time. The one nasty edge to his personality is his disrespect for those not cut out for the adventuring life - as he sees things, the real changes in the world take place in the cracks and fissures where others fear to tread. The unadventurous are at best confused and at worst childlike for refusing the pragmatic responsibilities that the world forces upon them at every turn. The one plea from good-aligned folks that almost never works on him is "please save us from the monster so we can get back to our farming." He would almost certainly kill the thing anyway, but would be tempted to let it do a little property damage first, just to shake things up a little. [/QUOTE]
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