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<blockquote data-quote="perrinmiller" data-source="post: 5752449" data-attributes="member: 88649"><p>I thought I would mention this here as Systole posted this in my DM Workshop thread.</p><p></p><p>I offer a suggestion to DMs that are looking to run something. In most cases, anything longer that a few encounters is running into a player attrition problem.</p><p></p><p>I would either develop your adventure with intermissions or points where you can return to a place for recruiting. Or, keep things shorter and develop mini-adventures. You can always string them together to make a longer campaign.</p><p></p><p>I have been lucky so far with Scourge of the Howling Horde, but looking at Bloodcove Disguise they have 50% of their party of six NPC'd right now. I know Expansion had similar issues, but Sunshadow21 had points where we could bring players in and out.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5752449, member: 88649"] I thought I would mention this here as Systole posted this in my DM Workshop thread. I offer a suggestion to DMs that are looking to run something. In most cases, anything longer that a few encounters is running into a player attrition problem. I would either develop your adventure with intermissions or points where you can return to a place for recruiting. Or, keep things shorter and develop mini-adventures. You can always string them together to make a longer campaign. I have been lucky so far with Scourge of the Howling Horde, but looking at Bloodcove Disguise they have 50% of their party of six NPC'd right now. I know Expansion had similar issues, but Sunshadow21 had points where we could bring players in and out. [/QUOTE]
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