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<blockquote data-quote="Satin Knights" data-source="post: 5781371" data-attributes="member: 6666968"><p>OK. I sent off a submission writeup to the <a href="mailto:lpfjudge@gmail.com">lpfjudge@gmail.com</a> account. It lists the number of critters and traps per encounter and the CR/XP for the encounter. The special issues of the module have been laid out in vague terms as to how they will be dealt with. The special issues are a little spoilerish, but not enough that I would disqualify someone from also playing. XP + TXP should raise 5-6th level characters to late 8th level but it is unlikely they will exit at 9th without using DMCs or the adventure running long. Poor villagers cannot afford to pay TGP at the end, so it will be mixed in as "higher than normal" loot pickups with only a token villager thank you gift at the end. No shopping on the island. Some common shopping items inserted as loot. Map location: arbitrary four days ride north of Venza, then 10 miles out to sea. Adds a fishing village and an island. Ancient Illi Esse outpost, without having to travel all the way to Illi Esse.</p><p></p><p>Even though the module name is "From Shore to Sea", the game name will be "The Isle of Dread" just to be spookier.</p><p></p><p>Summary: "The Isle of Dread", preferred 5-6 players, min 5th level, max 7th level, run time: about a year, leveling: after qualifying encounter, shopping: no, exit: most likely 8th level, posting rate: daily.</p><p></p><p><span style="color: Wheat">Edit:</span> Strike that name. It is already in play. Pondering a new name.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5781371, member: 6666968"] OK. I sent off a submission writeup to the [EMAIL="lpfjudge@gmail.com"]lpfjudge@gmail.com[/EMAIL] account. It lists the number of critters and traps per encounter and the CR/XP for the encounter. The special issues of the module have been laid out in vague terms as to how they will be dealt with. The special issues are a little spoilerish, but not enough that I would disqualify someone from also playing. XP + TXP should raise 5-6th level characters to late 8th level but it is unlikely they will exit at 9th without using DMCs or the adventure running long. Poor villagers cannot afford to pay TGP at the end, so it will be mixed in as "higher than normal" loot pickups with only a token villager thank you gift at the end. No shopping on the island. Some common shopping items inserted as loot. Map location: arbitrary four days ride north of Venza, then 10 miles out to sea. Adds a fishing village and an island. Ancient Illi Esse outpost, without having to travel all the way to Illi Esse. Even though the module name is "From Shore to Sea", the game name will be "The Isle of Dread" just to be spookier. Summary: "The Isle of Dread", preferred 5-6 players, min 5th level, max 7th level, run time: about a year, leveling: after qualifying encounter, shopping: no, exit: most likely 8th level, posting rate: daily. [COLOR=Wheat]Edit:[/COLOR] Strike that name. It is already in play. Pondering a new name. [/QUOTE]
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