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<blockquote data-quote="Yaarel" data-source="post: 8331516" data-attributes="member: 58172"><p>Re the Norse worldview:</p><p>"</p><p>The <strong>Rainbow Bridge</strong> is a shining rainbow plane in which magic doesn't work. It leads to the Nine Worlds of the Immortal Realms, where the Northern Reaches pantheon dwells.</p><p>1. Asgard (home of the Immortals Odin, Thor, and Loki)</p><p>2. Vanaheim (home of the Immortals Frey and Freyja)</p><p>3. Muspelheim (home of fire giants)</p><p>4. Niflheim (home of frost giants and the Immortal Hel)</p><p>5. Alfheim (home of elves)</p><p>6. Svartalfheim (home of dark elves)</p><p>7. Jotunheim (home of giants)</p><p>8. Swergheim (home of dwarves)</p><p>9. Midgard, a parallel world similar to Earth during the Viking age. Some have speculated that this is the same as LaTerre, above, but during an earlier era.</p><p>10. Yggdrasil, the World Ash, which connects the nine planes.</p><p>"</p><p></p><p>The translation "home" is incorrect. Heim means "home". But heimr (with an r at the end) means "realm". The English term realm is a good equivalent, and mostly gets used in the same ways as heimr does. The "<strong>nine realms</strong>" refer to different regions of this world. Sometimes the whole world together is called the material "realm".</p><p></p><p>Niflheimr is the "realm of (icy) mist". Muspelheimr is the "realm of (fiery) judgment". And so on.</p><p></p><p>These are realms of the world.</p><p></p><p>Niflheimr = the northern polar icecap.</p><p>Muspelheimr = the equatorial heat, apparently identical with the Sahara Desert.</p><p></p><p>In some sense, Niflheimr is water but includes ice, and Muspelheimr is fire but includes soot.</p><p></p><p>Miδgarδr is moreorless continental Europe (but later will come to be understood as including Africa and Asia too).</p><p></p><p>Somewhat humorously, Jǫtunheimr is moreorless the Nordic countries, the outer edge of the world. The ice and lands are Jotnar nature beings.</p><p></p><p>Ásaheimr and Ásgarδr are different places. The Aesir live in Ásaheimr, which is the cloudlevel of the sky. They travel down the Rainbow Bridge to Ásgarδr where they vote on governmental issues. Ásgarδr is on the land. It is where the local parliament or congress of the Aesir is. Snorri says Ásgarδr is near ancient Troy, in the valley of the mountain of Ida (Iðavǫllr) in today NW Turkey. The Norse viewed themselves as at the northern edge of the world, and perceived the center of the world to be further south.</p><p></p><p>The Rainbow Bridge is the normal rainbow. Humans can see it flicker visible and invisible and shift. It often connects the sky to the land.</p><p></p><p>Hel is any grave, and in some sense, every grave collectively.</p><p></p><p>Svartalfaheimr is the realm of Dvergar inside rock and mud. These particular Dvergar have proved themselves to be beneficial despite their uncooperative nature.</p><p></p><p>Yggdrasill is the air itself, perceived as a dome-shaped living seasonal entity. The Nornir throw white muck across its branches, namely clouds. The air connects all the realms together and keeps the ecosystem alive and well.</p><p></p><p>Alfheimr is in the highest branches of the dome, in the sky above the clouds.</p><p></p><p>The Alfar, Aesir, and Vanir, are all nature beings of the sky. The Alfar are the luminous clear sky above the cloudlevel. The Aesir are the cloudlevel. The Vanir are the winds below the cloudlevel. Among the Vanir, Njǫrδr is the warm coastal breezes important to fishers, Freyr is the fertile weather of spring and summer important to farmers. Freyja is probably winds as well, such as her going berserk shatters the rainbow understood as her necklace, albeit her other aspects become more important. The winds neigh like horses, and are aspects of the Vanir. These three families of beings − Vanir, Alfar, and Aesir − are the normal sky.</p><p></p><p></p><p></p><p>The point is. All of the nine realms are part of the Material Plane. Humans can see and touch these realms. The inhabitants of these realms are the minds of the features of nature all around.</p><p></p><p>This is an animistic worldview.</p><p></p><p>The nature beings are mortal and can grow old and die. The Aesir keep themselves youthful and healthy by means of magic. I think it is fair to describe Norse beings such as Thor (Þórr) as "immortals" in the sense they have achieved epic levels. However, they are nature beings (vaettir) and very much part of the Material Plane.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8331516, member: 58172"] Re the Norse worldview: " The [B]Rainbow Bridge[/B] is a shining rainbow plane in which magic doesn't work. It leads to the Nine Worlds of the Immortal Realms, where the Northern Reaches pantheon dwells. 1. Asgard (home of the Immortals Odin, Thor, and Loki) 2. Vanaheim (home of the Immortals Frey and Freyja) 3. Muspelheim (home of fire giants) 4. Niflheim (home of frost giants and the Immortal Hel) 5. Alfheim (home of elves) 6. Svartalfheim (home of dark elves) 7. Jotunheim (home of giants) 8. Swergheim (home of dwarves) 9. Midgard, a parallel world similar to Earth during the Viking age. Some have speculated that this is the same as LaTerre, above, but during an earlier era. 10. Yggdrasil, the World Ash, which connects the nine planes. " The translation "home" is incorrect. Heim means "home". But heimr (with an r at the end) means "realm". The English term realm is a good equivalent, and mostly gets used in the same ways as heimr does. The "[B]nine realms[/B]" refer to different regions of this world. Sometimes the whole world together is called the material "realm". Niflheimr is the "realm of (icy) mist". Muspelheimr is the "realm of (fiery) judgment". And so on. These are realms of the world. Niflheimr = the northern polar icecap. Muspelheimr = the equatorial heat, apparently identical with the Sahara Desert. In some sense, Niflheimr is water but includes ice, and Muspelheimr is fire but includes soot. Miδgarδr is moreorless continental Europe (but later will come to be understood as including Africa and Asia too). Somewhat humorously, Jǫtunheimr is moreorless the Nordic countries, the outer edge of the world. The ice and lands are Jotnar nature beings. Ásaheimr and Ásgarδr are different places. The Aesir live in Ásaheimr, which is the cloudlevel of the sky. They travel down the Rainbow Bridge to Ásgarδr where they vote on governmental issues. Ásgarδr is on the land. It is where the local parliament or congress of the Aesir is. Snorri says Ásgarδr is near ancient Troy, in the valley of the mountain of Ida (Iðavǫllr) in today NW Turkey. The Norse viewed themselves as at the northern edge of the world, and perceived the center of the world to be further south. The Rainbow Bridge is the normal rainbow. Humans can see it flicker visible and invisible and shift. It often connects the sky to the land. Hel is any grave, and in some sense, every grave collectively. Svartalfaheimr is the realm of Dvergar inside rock and mud. These particular Dvergar have proved themselves to be beneficial despite their uncooperative nature. Yggdrasill is the air itself, perceived as a dome-shaped living seasonal entity. The Nornir throw white muck across its branches, namely clouds. The air connects all the realms together and keeps the ecosystem alive and well. Alfheimr is in the highest branches of the dome, in the sky above the clouds. The Alfar, Aesir, and Vanir, are all nature beings of the sky. The Alfar are the luminous clear sky above the cloudlevel. The Aesir are the cloudlevel. The Vanir are the winds below the cloudlevel. Among the Vanir, Njǫrδr is the warm coastal breezes important to fishers, Freyr is the fertile weather of spring and summer important to farmers. Freyja is probably winds as well, such as her going berserk shatters the rainbow understood as her necklace, albeit her other aspects become more important. The winds neigh like horses, and are aspects of the Vanir. These three families of beings − Vanir, Alfar, and Aesir − are the normal sky. The point is. All of the nine realms are part of the Material Plane. Humans can see and touch these realms. The inhabitants of these realms are the minds of the features of nature all around. This is an animistic worldview. The nature beings are mortal and can grow old and die. The Aesir keep themselves youthful and healthy by means of magic. I think it is fair to describe Norse beings such as Thor (Þórr) as "immortals" in the sense they have achieved epic levels. However, they are nature beings (vaettir) and very much part of the Material Plane. [/QUOTE]
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