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[Updated 2019] Fralex's Expanded Alchemy: Ingredient-foraging rules, extra items, and more
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<blockquote data-quote="Fralex" data-source="post: 6629540" data-attributes="member: 6785902"><p>Oh yeah, I was just talking with someone else about this problem. I'm thinking of making it so that any magical item also requires half its base price in supplementary alchemical reagents. You can buy these reagents in some towns, and you can find a small amount of them in addition to the alchemical essences when you make the ingredient-foraging check. My current thought is 1d6 + [Wisdom modifier] gp-worth of supplementary alchemical reagents per successful check, which is more or less equivalent to the value of the food you can find with a regular forage check. </p><p></p><p>It just feels weird to me when there are certain ingredients you must acquire to make something, but no rules exist for finding them on your own. I mean, somebody had to gather those herbs you buy. This way, it's easier to just buy the reagents, but you can still slowly accumulate them on your own.</p></blockquote><p></p>
[QUOTE="Fralex, post: 6629540, member: 6785902"] Oh yeah, I was just talking with someone else about this problem. I'm thinking of making it so that any magical item also requires half its base price in supplementary alchemical reagents. You can buy these reagents in some towns, and you can find a small amount of them in addition to the alchemical essences when you make the ingredient-foraging check. My current thought is 1d6 + [Wisdom modifier] gp-worth of supplementary alchemical reagents per successful check, which is more or less equivalent to the value of the food you can find with a regular forage check. It just feels weird to me when there are certain ingredients you must acquire to make something, but no rules exist for finding them on your own. I mean, somebody had to gather those herbs you buy. This way, it's easier to just buy the reagents, but you can still slowly accumulate them on your own. [/QUOTE]
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Community
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[Updated 2019] Fralex's Expanded Alchemy: Ingredient-foraging rules, extra items, and more
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