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[UPDATED] 5th Ed D&D Core Design Team member, Rodney Thompson, launches Scratchpad Publishing!
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<blockquote data-quote="AngusA" data-source="post: 7706938" data-attributes="member: 57758"><p>Rodney Thompson, one of the <em>Dungeons & Dragons 5[SUP]th[/SUP] Edition</em> core design team , whose other design credits also include <em>Thornwatch, Star Wars RPG Saga Edition</em>, the <em>Lords of Waterdeep</em> boardgame and more, has founded <a href="https://scratchpadpublishing.com" target="_blank">Scratchpad Publishing</a>, a new publishing company whose first release will be the <em>Dusk City Outlaws RPG</em>. [HQ] [UPDATE - <a href="https://www.kickstarter.com/projects/481478805/dusk-city-outlaws" target="_blank">The Kickstarter for this is now live</a>!]</p><p>[/HQ]</p><p>[PRBREAK][/PRBREAK] <p style="text-align: center">[ATTACH]79907[/ATTACH]</p><p></p><p>[hq]<em>Dusk City Outlaws</em> is a tabletop roleplaying game for 3-7 players, set in the sprawling city of New Dunhaven. In this game, the players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a Job, a criminal enterprise brokered to them by a third party.</p><p> </p><p>Each member of the crew is a member of one of the eight cartels that rule over the city’s criminal underworld. These cartels each have their own turf, their own specialities, their own motives, and their own methods, but they are all bound together by the Arrangement, an agreement that the cartels entered into to preserve themselves against too much infighting. In short, the cartels agree that they have enough enemies without warring with one another, and that they all want the same thing: to get rich. The cartels agree to respect each others’ turf, and while some bickering and fighting is allowed, large-scale conflict is forbidden, and revenge is frowned upon.</p><p> </p><p>To maintain this peace, when someone from the cartels has a Job they want done, they call upon the crew, which has members from several cartels, to pull off the Job. Each cartel gets a cut of the take from that Job, and the crew gains some wealth, prestige, and influence, plus the promise of future Jobs from those brokers.</p><p> </p><p>Once the Job has been assigned, the crew must come up with a plan, do the legwork to set it into motion, pull off the plan, and the survive long enough to get paid.</p><p style="text-align: center"></p> <p style="text-align: center">[ATTACH]79908[/ATTACH]</p><p></p><p>In <em>Dusk City Outlaws</em> there is no “right” way to handle the Job. The member sof the crew formulate their own plan and put it into motion however they like; the Judge does not need to plan out plot twists and a complete narrative arc, only react to the actions of the players. New Dunhaven itself is a massive urban environment on the scale of modern-day New York City, giving the players nearly limitless freedom for the scope and details of their plan. <em>Dusk City Outlaw</em> uses sandbox play, accompanied by robust systems to help the Judge improvise, to give players ultimate freedom and eliminate the need for lengthy scenarios.[/hq]</p><p> </p><p>For more information about the game, and the forthcoming Kickstarter, please check out <a href="https://scratchpadpublishing.com" target="_blank">Scratchpad Publishing’s website</a>.<p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p> <p style="text-align: center"><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span><span style="color: #FFFFFF"><span style="font-family: 'Helvetica Neue'"><strong>Save</strong></span></span></p></blockquote><p></p>
[QUOTE="AngusA, post: 7706938, member: 57758"] Rodney Thompson, one of the [I]Dungeons & Dragons 5[SUP]th[/SUP] Edition[/I] core design team , whose other design credits also include [I]Thornwatch, Star Wars RPG Saga Edition[/I], the [I]Lords of Waterdeep[/I] boardgame and more, has founded [URL="https://scratchpadpublishing.com"]Scratchpad Publishing[/URL], a new publishing company whose first release will be the [I]Dusk City Outlaws RPG[/I]. [HQ] [UPDATE - [URL="https://www.kickstarter.com/projects/481478805/dusk-city-outlaws"]The Kickstarter for this is now live[/URL]!] [/HQ] [PRBREAK][/PRBREAK] [CENTER][ATTACH=CONFIG]79907[/ATTACH][/CENTER] [hq][I]Dusk City Outlaws[/I] is a tabletop roleplaying game for 3-7 players, set in the sprawling city of New Dunhaven. In this game, the players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals come together to form a crew, and take on a Job, a criminal enterprise brokered to them by a third party. Each member of the crew is a member of one of the eight cartels that rule over the city’s criminal underworld. These cartels each have their own turf, their own specialities, their own motives, and their own methods, but they are all bound together by the Arrangement, an agreement that the cartels entered into to preserve themselves against too much infighting. In short, the cartels agree that they have enough enemies without warring with one another, and that they all want the same thing: to get rich. The cartels agree to respect each others’ turf, and while some bickering and fighting is allowed, large-scale conflict is forbidden, and revenge is frowned upon. To maintain this peace, when someone from the cartels has a Job they want done, they call upon the crew, which has members from several cartels, to pull off the Job. Each cartel gets a cut of the take from that Job, and the crew gains some wealth, prestige, and influence, plus the promise of future Jobs from those brokers. Once the Job has been assigned, the crew must come up with a plan, do the legwork to set it into motion, pull off the plan, and the survive long enough to get paid. [CENTER] [ATTACH=CONFIG]79908[/ATTACH][/CENTER] In [I]Dusk City Outlaws[/I] there is no “right” way to handle the Job. The member sof the crew formulate their own plan and put it into motion however they like; the Judge does not need to plan out plot twists and a complete narrative arc, only react to the actions of the players. New Dunhaven itself is a massive urban environment on the scale of modern-day New York City, giving the players nearly limitless freedom for the scope and details of their plan. [I]Dusk City Outlaw[/I] uses sandbox play, accompanied by robust systems to help the Judge improvise, to give players ultimate freedom and eliminate the need for lengthy scenarios.[/hq] For more information about the game, and the forthcoming Kickstarter, please check out [URL="https://scratchpadpublishing.com"]Scratchpad Publishing’s website[/URL].[CENTER][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR] [COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][COLOR=#FFFFFF][FONT=Helvetica Neue][B]Save[/B][/FONT][/COLOR][/CENTER] [/QUOTE]
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[UPDATED] 5th Ed D&D Core Design Team member, Rodney Thompson, launches Scratchpad Publishing!
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