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[UPDATED AGAIN!] SOUTHLANDS HEROES - New Character Options for D&D From The Folks Who Made TYRANNY O
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<blockquote data-quote="fuindordm" data-source="post: 7677879" data-attributes="member: 5435"><p>Thanks.</p><p></p><p>I just did a quick check in the MM, and large creatures typically have 5' reach. Monsters good at grappling don't make initial athletics checks to do it--the grapple just triggers on a hit. They also aren't proficient in Athletics.</p><p></p><p>The half-ogre is large and has 17 Str, 14 Con, Int 7, and darkvision, and does 9 average damage with a 1H weapon (not counting Str bonus) which is more than I proposed but monsters have higher damage outputs than PCs.</p><p></p><p>So a reasonable PC half-ogre might be +2 Str (Max 22), +1 Con, -2 Int; Large as outlined in my post. If we give it other traits, they should be ribbons.</p><p></p><p>Compare to half-orc: +2 Str +1 Con, Darkvision, one skill prof, Savage Attacks (minor damage boost), Relentless Endurance (good defense power)</p><p></p><p>Compare to drow: +2 Dex, +1 Cha, superior darkvision, one skill prof, fey ancestry (minor defensive power), drow magic (2 1st-level spells, 1 cantrip), sunlight sensitivity (major disadvantage)</p><p></p><p>Putting these side by side, is +2 damage (always on) and advantage on grappling med and small creatures worth giving up darkvision, a skill proficiency, savage attacks, and relentless endurance? From a power-gaming perspective, maybe, but half-orcs definitely have more versatility and the food/water/equipment disadvantages can hurt at any level because magic armor and weapons don't resize.</p><p></p><p>Alternatively, are the disadvantages of -2 Int and food/water/equipment comparable to the Sunlight Sensitivity disadvantage. I think so, in which case we can compare the utility of Large against a skill proficiency, superior darkvision, a minor defensive power, and 2 1st-level spells 1/day each. Again, the trade seems fair and the drow is definitely more versatile.</p><p></p><p>Is it bad design to make a race package so focused on offense? Maybe. But sometimes you just want to play a brute, and when you're the biggest and most obvious threat in a battle then enemies tend to focus fire on you. A half-ogre barbarian is an obvious build, but not that much scarier than a human barbarian.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 7677879, member: 5435"] Thanks. I just did a quick check in the MM, and large creatures typically have 5' reach. Monsters good at grappling don't make initial athletics checks to do it--the grapple just triggers on a hit. They also aren't proficient in Athletics. The half-ogre is large and has 17 Str, 14 Con, Int 7, and darkvision, and does 9 average damage with a 1H weapon (not counting Str bonus) which is more than I proposed but monsters have higher damage outputs than PCs. So a reasonable PC half-ogre might be +2 Str (Max 22), +1 Con, -2 Int; Large as outlined in my post. If we give it other traits, they should be ribbons. Compare to half-orc: +2 Str +1 Con, Darkvision, one skill prof, Savage Attacks (minor damage boost), Relentless Endurance (good defense power) Compare to drow: +2 Dex, +1 Cha, superior darkvision, one skill prof, fey ancestry (minor defensive power), drow magic (2 1st-level spells, 1 cantrip), sunlight sensitivity (major disadvantage) Putting these side by side, is +2 damage (always on) and advantage on grappling med and small creatures worth giving up darkvision, a skill proficiency, savage attacks, and relentless endurance? From a power-gaming perspective, maybe, but half-orcs definitely have more versatility and the food/water/equipment disadvantages can hurt at any level because magic armor and weapons don't resize. Alternatively, are the disadvantages of -2 Int and food/water/equipment comparable to the Sunlight Sensitivity disadvantage. I think so, in which case we can compare the utility of Large against a skill proficiency, superior darkvision, a minor defensive power, and 2 1st-level spells 1/day each. Again, the trade seems fair and the drow is definitely more versatile. Is it bad design to make a race package so focused on offense? Maybe. But sometimes you just want to play a brute, and when you're the biggest and most obvious threat in a battle then enemies tend to focus fire on you. A half-ogre barbarian is an obvious build, but not that much scarier than a human barbarian. [/QUOTE]
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