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[Updated] Chris Sims & Jennifer Clarke Wilkes Let Go From WotC
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<blockquote data-quote="Grand DM" data-source="post: 7658794" data-attributes="member: 6779748"><p>The FLGS environment is really hit or miss in terms of plausibility for organized play. Most have a very established set of regulars which for good or bad form cliques making it hard for new gamers. Additionally as much as I hate stereotypes one socially awkward encounter at a FLGS with either the staff or some players will send a new customer away for good. Therefore the FLGS has a huge responsibility to make sure the former does not occur and the environment is welcoming to newbies.</p><p></p><p>The M:TG organized play model works because players have to purchase cards every release to stay tournament legal. WOTC basically created a perishable product which must constantly be renewed in order to stay relevant. I just don’t see that model viable when it comes to RPG games which are much more expensive and involved in terms of play.</p></blockquote><p></p>
[QUOTE="Grand DM, post: 7658794, member: 6779748"] The FLGS environment is really hit or miss in terms of plausibility for organized play. Most have a very established set of regulars which for good or bad form cliques making it hard for new gamers. Additionally as much as I hate stereotypes one socially awkward encounter at a FLGS with either the staff or some players will send a new customer away for good. Therefore the FLGS has a huge responsibility to make sure the former does not occur and the environment is welcoming to newbies. The M:TG organized play model works because players have to purchase cards every release to stay tournament legal. WOTC basically created a perishable product which must constantly be renewed in order to stay relevant. I just don’t see that model viable when it comes to RPG games which are much more expensive and involved in terms of play. [/QUOTE]
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Community
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[Updated] Chris Sims & Jennifer Clarke Wilkes Let Go From WotC
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